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When were you given the title of 'True Fan'? Did you have to go to a special school to get it? How are the graduation rates? Did they give you a diploma you can hang on your wall?![]()
"Sure but you could do that with any multiclassing that grants multiple attacks, or any feat that grants a bonus action attack, etc.. You still need to gain the surprise, which is the hard part."
Which is somewhat incorrect. Multiple attacks from "extra attack" or a bonus attack from an offhand weapon occur during the assassin's turn, so they can only apply sneak attack once despite having multiple attacks. Ambuscade is a separate turn, thus the double SA damage/crit can occur an additional time in the same round (once during Ambuscade turn, once during regular). That is what makes it different (2 crit sneak attacks vs 1), whereas you implied its the same.
2d6 for hit dice is a poorly thought out choice. There's no good reason it shouldn't be a d12. It only complicates the hit dice recovery mechanic.
Actually, I love it. I think it's a very well thought out decision. 1E Rangers (IME) tended to have slightly higher hit points than Fighters. They started to balance out in the mid-levels, but got a couple extra levels worth at name level. That really formed my impression of Rangers as being incredibly tough. Not as crazy tough as Barbarians, maybe, but still better than a Fighter. The fact that a Ranger heals better during a short rest is perfect, IMO. Really nails one of the critical themes of the class.I guess I'm the only one who actually likes it
Perfect. This is the number one defining trait of the Ranger class.Rangers are the ultimate survivors. They can wander a barren wilderness alone for months, living only on what they find.
Secondary, but very strong trait. Survival is easiest if you make the most of skirmishing and mobility.Rangers are skirmishers. They avoid direct confrontation in favor of sudden, deadly attacks that leave an opponent without the chance to make an effective counterattack.
Say what? This is orthogonal to the Ranger. If anything, the Ranger has a stronger tie to humanity than to nature. The original concept was that they existed to protect the civilized (i.e. PC) races from the foes that lurked beyond the frontier -- that's why they had to be good.Rangers are champions of the natural world. They are typically good aligned, and their link to nature gives them supernatural abilities. They are the paladins of the forest.
Say what? This is orthogonal to the Ranger. If anything, the Ranger has a stronger tie to humanity than to nature. The original concept was that they existed to protect the civilized (i.e. PC) races from the foes that lurked beyond the frontier -- that's why they had to be good.
Discard this theme wholesale. Don't try to salvage it. It doesn't have any place in the Ranger class.
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Hm. If you're unconscious, I'm pretty sure you lose your concentration.
But that's not specific to assassin...any rogue can get double sneak attack with it.