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Yeah but you don't get to choose the animals anymore. The DM could give you giant rats. And they suck.
Rangers have a max 2 of Conjure Animals V at levels where half those boss monsters have AOE.
Whereas a beast master ranger sacrifices one attack for 1 or 2 attacks with +proficiency to damage and attack rolls.+ hunter's mark. The BM beast is stronger, but you sacrifice your attacks to use it.
The Paladin is an instrument of their god, just as the Cleric. The Druid is (probably) an instrument of Nature, but the Ranger is not.
In 5E as in AD&D, a paladin is an instrument of their oath. They could be religious on top of that, but they don't have to be.
In no edition besides 4e the paladin is tied to a god, they are tied to their oaths, their dedication to their causes.(normally good as a cosmic force). They being holy warriors and servants of their gods is pure fanon, again in every edition but 4e.
I don't think I understand this. Are you saying that only in 4e were paladins tied to religion, or 4e was the only edition where they weren't?
I know the idea of paladins being viewed as holy warriors and servants of their gods existed in 1e. It says right there in the description that they must confess sins to a good cleric and tithe some of their wealth to a religious institution. And then of course you've got all the other supplemental stuff at the time which reinforced that.
Not as clearly spelled, it is indirect, and only as a means to good. A paladin sins? go to a good cleric to cleanse yourself and be on good terms with the cosmic good, it doesn't matter what good god, and it doesn't have to be the same god every time. Likewise the tithing to a church, it is because it is a good act, not because the paladin owes to a certain church. Paladin following a certain god is an extension of the paladin's quest, not a requirement to be one.
Ambuscade: Everyone is going to take a ranger dip. High level wizard/sorcerer + Ambuscade = unstoppable party.
Two strong saves, something which no other class gets.