The commentary on this release called out that the community feedback around the Necromancer was that people wanted an undead horde. Not to be an undead reskin of the Beast Master Ranger. The disposability of undead minions seems to be an important thematic point for a lot of people.Maybe instead of a familiar, the necromancer should get a minion (weak skellie or zombie that can fight) that levels up with her. I don't know. It seems like fluff at this point, for the most part (which as stated above, is fine). I get why it is how it is......
Well...It has all the capabilities of a normal familiar, which is easily one of the best features in the game in the hands of a creative player. I don't think it needs more buffs on top.
If someone wants to get their hands on my precious stones, they're going to have to take me to dinner first.In my head cannon, transmuter's are the rarest of wizard specialists.
Not because they are the least taught....but because they are hunted for their precious stones!
Part of what makes a normal familiar so good is the fact they are inconspicuous disposable spy drones that can fit and/or fly into areas that your normal PCs cant enter.It has all the capabilities of a normal familiar, which is easily one of the best features in the game in the hands of a creative player. I don't think it needs more buffs on top.
LEVEL 3: BEAST TATTOOS
You gain two animal tattoos. Choose two tattoos
from the following options.
Bat. You know the Dancing Lights cantrip. You
also gain Blindsight with a range of 10 feet.
Butterfly. You know the Light cantrip. When
you make a High Jump, you can use your
Dexterity modifier instead of your Strength
modifier to determine how high you can jump.
Crane. You know the Guidance cantrip. When
you miss a creature with an attack granted by
your Flurry of Blows, you have Advantage on
your next attack roll against that creature before
the end of your next turn.
Horse. You know the Message cantrip. When
you expend 1 Focus Point to use Step of the
Wind, your Speed increases by 10 feet until the
start of your next turn.
Tortoise. You know the Spare the Dying
cantrip. When you expend 1 Focus Point to use
Patient Defense, you have a +1 bonus to AC until
the start of your next turn.
What? That ability is crazy. In a multi-creature fight, for an action you get to remove a creature from the fight. You are now only using concentration to turn a N opponent fight into an N-1 opponent fight, followed by a 1 opponent fight.The Enchanter looks extremely nerfed to me. Moving its signature feature, Split Enchantment, down from 10 to 6 is nice, but putting a hard uses/day limit on it is not, and is unnecessary. And Hypnotic Presence now taking up your concentration makes it even more useless than its 2014 predecessor Hypnotic Gaze.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.