And, here's the direct link to the PDF
http://media.wizards.com/2016/dnd/downloads/UA_Cleric.pdf
Forge, Grave, and Protection domains...
http://media.wizards.com/2016/dnd/downloads/UA_Cleric.pdf
Forge, Grave, and Protection domains...
Maybe a nitpick, but Radiant Defense pretty definitely needs to be run in such a way that would-be attackers know they risk getting smote, since it only triggers once and therefore won't serve as a learned deterrent. It can't be a surprise; that sort of booby-trapping might be an appropriate Trickery ability but is the opposite of what Protection is about. So the target should radiate a feeling of righteous menace or something. I'm not sure if the wording needs to make that explicit, but I feel like it probably should.
Really like the Forge Domain....Not so sure about it having Shield on its spell list...
Given their themes, both Forge and Protection darn well should get heavy armor. It's only Grave I'd quibble with. And since clerics of such deities would have gotten heavy armor proficiency as a matter of course in any previous edition of the game, I can't really work up the will to strenuously object to it.
Instead of Shield, I wouldn't mind the Forge Domain getting Identify. Often handy, analyzing items works well with the crafter theme, and you would never have to allocate a selectable prepare slot on it just to be able to cast it as a ritual...Absolutely agree. This should be moved to the Protection Domain in place of Compelled Duel.
Point, especially for Forge and warhammers.Same. Though I would posit that martial weapons are probably a better fit than heavy armor.
I was thinkin' for Grave. A part of me grooves on the "dark souls" aesthetic of a knight in form-obscuring armor with a massive shield and a trusty, but small, hammer at the side...so I'm kind of OK with Forge clerics not getting warhammers...but I could support them getting it, too.TheCosmicKid said:Point, especially for Forge and warhammers.
This is actually a pretty big oversight. It should be an easy fix (tool proficiencies are ribbons if anything is!), but a Forge priest who doesn't learn how to use smith's tools is just....nonsense.Forge Domain
Bonus Proficiency - Sure, I guess. Seems appropriate enough. Although additional tool proficiency seems more appropriate. Maybe they figure you are a Dwarf or have the background to have proficiency in smith's tools?
Grave Domain
Spell List - Not sure about blight but can see a point for it. As others have stated, locate creature makes more sense here as hunting down undead seams to be this things shtick.
Protection Domain
Spell List - Needs to have shield at first level. Possibly even just sanctuary or shield of faith
Forge Domain
Divine Strike - Meh, copy and paste.....oh but it's necro damage instead SEEEE. Really what is needed here is something to boost Turn/Destroy Undead. There are powerful undead roaming around that either have a bonus to their Turn save or are immune to turning. This should instead deal with that in some way.