Prices on scribing scrolls seems a bit ridiculous. Rare magic items are 2,000 gp. Very rare, 20,000 gp. Legendary, 100,000 gp. 4th and 5th level scrolls are rare and are... 2,500 gp to 5,000 gp? Twice as much? 6th, 7th, and 8th level scrolls are very rare and are 15,000 gp to 50,000 gp? Up to 2.5x as much? 9th level scrolls are legendary and cost 250,000 gp? Are you kidding me? Sure, I can hear you saying, "But you can create a wish scroll!" That may be true, but you can create a ring of three wishes and a luck blade for the price of creating a scroll of wish. And, yeah, it takes 10 times longer for only 6 times the output, but you can combine efforts on items! Also, a wand of fireballs is rare and costs 2,000 gp. A scroll with a single fireball spell is 500 gp! For that matter, a staff of healing is 2,000 gp, but a potion of supreme healing is 10,000 gp?
I quite like the idea that for permanent items you need to go on a minor downtime quest of some sort, but the prices are wonky, and the time involved really makes me question the commonality of magic items.
It also feels like they've kind of picked from a grab bag for the we-promise-it's-not-a-skill-challenge options. Pit Fighting seems particularly strange: "The character makes three checks: Strength (Athletics), Dexterity (Acrobatics), and Wisdom (Insight)." Wait, Insight? ♫ One of these things is not like the others! ♫ Apparently we're doing boxing, wrestling, and... poker? Sure, there might be a fight in the first event that involves Deception and Insight, but exactly one fight every time? I'm just not buying it. Why should pit fighting or street fighting benefit from Insight, while actual combat doesn't? I prefer the Crime version which gives the player several choices.
I'm also confused about Work. A day laborer, a skilled craftsman, and a performer all earn the same wages?