Prism
Explorer
Is it just me, or is initiative in this article pretty much useless? Everyone involved rolls it, but all fights are handled as though they're simultaneous, and combatants rendered a casualty are specifically called out as being able to perform actions, including an attack.
If participants are only ever removed at the end of the round, what difference does it make as to the order attacks are made?
When you remove the importance of initiative on attack order it becomes about movement. Moving into advantageous terrain or moving a unit to block another unit from attacking their desired opponent. So for example you could move a unit of tough highly armoured dwarves into melee with a unit of barbarian skirmishers which were trying to flank your wizards - if you win initiative. I reckon initiative will be very important in the first few rounds while you push for an advantage.