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Unearthed Arcana Variant Rules - Previews and Questions


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What are the variant specialist wizards (for each specialty) and how do they differ from, say, a normal specialist wizard? Quick summary of the abilities of a couple of them?
 

Lord Rasputin said:
What are the variant specialist wizards (for each specialty) and how do they differ from, say, a normal specialist wizard? Quick summary of the abilities of a couple of them?
Here's just the names of the variants for now:

Abjurer:
Resistance to Energy
Aura of Protection
Spontanaous Dispelling

Conjurer:
Rapid Summoning
Enhanced Summoning
Spontaneous Summoning

Diviner:
Enhanced Awareness
Bonus Feat List
Prescience

Enchanter:
Cohort
Social Proficiency
Extended Enchantment

Evoker:
Energy Affinity
Energy Substitution
Overcome Resistance

Illusionist:
Chains of Disbelief
Shadow Shaper
Illusion Mastery

Necromancer:
Skeletal Minion
Undead Apotheosis
Enhanced Undead

Transmuter:
Enhance Attribute
Spell Versatility
Transmutable Memory


Some more: the specialist wizard gives up some class feature when choosing the variants - taking the first variant loses him his ability to obtain a familiar, with the second variant he loses his wizard banus feats (except the enchanter, he just gets another list of bonus feats), someone using the third variant does not gain additional spells per day for being a specialist wizard.
 
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I'll ask again since nobody answered this one :( .Anyhow is there defensive bonuses like there is in Star Wars d20? If so then how does it work?
 

Gundark said:
I'll ask again since nobody answered this one :( .Anyhow is there defensive bonuses like there is in Star Wars d20? If so then how does it work?

Yes. It's been the subject of quiet a bit of discussion in this very thread. Not sure how you missed it.

In short, classes get a bonus to Defense based on the type of armor proficiencies their class starts out with. It's not exaclty like Starwars, but similar.

At least, that's how it came across to me. I haven't got the book yet.
 

Gundark said:
I'll ask again since nobody answered this one :( .Anyhow is there defensive bonuses like there is in Star Wars d20? If so then how does it work?
No, there's just the defense bonus we already talked about, no other defense bonus variant.
JPL said:
Tarril, why don't we just have you post the whole thing?

You'd do that for us, wouldn't you?
The whole 218 pages?
Well, I like answering questions, but that is a bit much, don't you think so? ;)
 
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Gundark said:
I'll ask again since nobody answered this one :( .Anyhow is there defensive bonuses like there is in Star Wars d20? If so then how does it work?

This was answered a few pages back. Basically each class gets a defence bonus based on what its armor prof. was. The defensive bonus doesn't stack with armor but does stack with shields and the monk's dodge bonus.
 

I am sorry, but this thread has convinced me not to buy this book. To me it is a bunch of tweaks that just add complicated rules to an already complicated game. This doesn't add anything fresh and new that betters the game for me. A lot of you seem to think it does, but i'm not one of them.

This appears to me as a release of the 2e Optional Rulebooks in the 3.0/3.5 world. I didn't like it then and i don't like them now.
 

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