Believe me, I see where you are coming from, and how you make those linkages to arrive at your position.bestone said:imho- Melee attack is a standard action (or full round action). You use your standard action to make a melee attack. The special attack rule for sunder (the text) lets you use that melee attack. And fundamentally i dont find them really that different, either you hit the person, or you hit thier weapon.
This is what i think is going on
Your making a melee attack, but instead of a pc your hitting an object. But if that object is on a pc's person, it provokes an aoo.
And I agree that the Sunder text is 'lazy', so that at a casual reading, and ignorant of the table, you could easily read it to be the same as disarm etc. However, the language is different (albeit not drastically) from the other special attacks, and the table treats Sunder distinctly from the other special attacks. That leads me to believe that it was intentional on part of the designers. Either that, or they stuffed up when writing the rules and never corrected it.
It would be interesting to see what the original play test rules had for Sunder... That may explain some things.
I believe (and I'm too lazy to double check) that there are a few things not listed under the text of Standard Actions. Which means that you would probably have to resort to the table to check what Actions they can be used with.bestone said:If you actually look under the text list of standard actions, sunder isnt on there, but your right, the table lists it as such. but then again the text as written would give it other uses - but lets not elaborate on this as this argument is already going on and i dont want to make a long specification.