Lord Sessadore
Explorer
With regards to the previous discussion about "sucks to be you" stuck in bed healing if the other party members decide to go out and do ... whatever other things they want, and that leading the the previously-injured PC not taking as much risks in later combats so he wouldn't get injured - IMO, that is definitely not metagaming. Think about it.
You took some big cuts and bruises so your buddies wouldn't have to, for whatever reason. Now, you're stuck in bed getting better, but the buddies that you got hammered for don't stick around to help you get better - they go out and party, or go find some more loot, or whatever. Would that not make you the least bit resentful? (I'm speaking from the character's point of view, not the player's.) The least they could do is check on you often, and be close by for when you're finally able to get out of bed, then celebrate with you, right? Maybe hold off on their own celebrations until you're well enough to take part? If they don't show appreciation for your sacrifice, why sacrifice for them again? (and again, and again, and again...) As far as I can see, staying safer in combat after that isn't metagaming - it's the character looking out for himself, because he doesn't get shown appreciation for putting the safety of his buddies in front of his own safety. That would be roleplaying, would it not?
LS
You took some big cuts and bruises so your buddies wouldn't have to, for whatever reason. Now, you're stuck in bed getting better, but the buddies that you got hammered for don't stick around to help you get better - they go out and party, or go find some more loot, or whatever. Would that not make you the least bit resentful? (I'm speaking from the character's point of view, not the player's.) The least they could do is check on you often, and be close by for when you're finally able to get out of bed, then celebrate with you, right? Maybe hold off on their own celebrations until you're well enough to take part? If they don't show appreciation for your sacrifice, why sacrifice for them again? (and again, and again, and again...) As far as I can see, staying safer in combat after that isn't metagaming - it's the character looking out for himself, because he doesn't get shown appreciation for putting the safety of his buddies in front of his own safety. That would be roleplaying, would it not?
LS