Raven Crowking said:
You added a house rule.
Yeah, but if I didn't, I wouldn't have solved the christmas tree effect in the first place, because the PCs would have simply bought what they needed
Here is probably our biggest difference. IMO, the purpose of a ruleset is to give the DM the tools required to make the game work. It is a given, IMHO, that the DM is trying to make the game work. If the DM isn't trying to make the game work, then no ruleset is immune to the crapfest that follows.
Sure, but again, you can't say that it's the ruleset that's working.
In fact, you can pretty much play any game in any way you wish and have fun ( and this is true for
every game, not just an RPG);
however, if I'm invited to play chess, I'll expect to have 8 pawns and one king.
Sure, the game can be interesting even if you remove the pawns, but the assumption behind the game will be pretty different and the rules won't guarantee that, say, the game doesn't end in the first turn of play, before my opponent can even act.
The same is true for D&D: you said that the game could "work" in a low magical enviroment, and, if the DM is making sure that no CR over 5 shows up in the game, this might be true.
But when people want to play Dungeons and Dragons they generally assume they'll be fighting Dragons and the such.
Most fantasy literature doesn't assume such a magic-rich enviroment, and nonetheless the characters face significant, scary challenges and come out alive.
Take for example U.K. LeGuin's Earthsea: Ged kills some dragons alone, and without magic items ( even though he is a wizard himself);
In LotR, the Fellowship faces a Troll and a dozen Orcs in Moria and they come out alive;
Conan kills all sorts of mid level magic users (most have save or die effects at their disposal);
heck, in real world's legends, Sigfried killed Fafner with only his father's magic sword,
St.George killed dragons, and he wasn't decked out in magic items.
Perseus killed a Medusa with just a few magic items.
When someone makes a character in D&D, those are among the archetypes he wants to emulate.
The game is built around the assumption that it will make the PCs capable of this.
Under your assumption that some challenges ( high CR ) aren't appropriate in a low level magic campaign you've just ruled that possiblity out.
Now, why are you assuming that you can't use these high CR creatures against the PCs in low magic campaigns? Because the ruleset implies that, if you do, the PCs will die.
The game, put simply, just doesn't support that. Thus, "it doesn't work".
Ruleset 1-DM 0.
So, as I said, you're not really playing a mid-high level campaign; you're just playing a low level campaign where high level PCs are the only thing with a high level
