Shadowdark Unless I am wrong

Mmm....I do think it's a game about getting into fights. Just not in the same way as D&D 2nd-5th editions. You don't assume you can win just because the monster appears in your adventure.
🤷‍♂️

My players don't play that way. There's a lot of sneaking, a lot of parley, and when there is a fight, they fight dirty because they intend to win. But most sessions feature zero actual fighting.
 

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This is one of the reasons I really C&C's SIEGE engine. You still roll stats up 3d6 as normal, but then get to choose which stats you're good at. Since this is a +6 bouns, it dwarfs the -1 or -2 modifier you might have rolled up. I additionally allow two other stats to be chosen at +3, giving non-essential stats (for their specific Class) a chance to be useful as well. It's like the best of random and array methods combined!

Note: The extra bonuses only applies to skill checks and saving throws.

Looks right to me too. The sessions of SD I've ran have almost all been dependent on player skill first and foremost.
Looks like I will get to play at Gary Con in a few short days!
 



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