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Unlimited ammo?

Thurbane said:
I think Kittie Brie (sp?) from the FR setting has a special bow with this ability.

Also, the Ranger from the D&D cartoon had stats for a similar weapon in the booklet that came with the DVDs, from memory...
Here's what I was thinking of:
http://www.wizards.com/default.asp?x=dnd/ask/20061227a

Energy Bow

Price: 22,600 gp
Body Slot: — (held)
Caster Level: 6th
Aura: Moderate; (DC 18) evocation
Activation: See below
Weight: 3 lb.

Simply drawing your fingers in the air near this finely crafted bow causes it to be strung with an arrow of glimmering energy.

Hank’s energy bow acts as a +2 composite longbow that accommodates a user of any Strength. Although unstrung, it fires arrows of pure magical force that deal 2d6 points of damage. As they are force effects, the arrows do not suffer a miss chance when used against incorporeal creatures.The bow can be used to fire normal or magic arrows, but in such cases the bow does not confer its damage due to force.When drawn, the energy bow sheds light like a torch.

In addition, Hank can use the bow to make power shots.To do so, before making attack rolls, choose a number to subtract from your attack rolls up to Hank’s base attack and add this same number to the damage dealt by the bow with any attack that hits. The penalty on attack rolls and bonus on damage rolls last until Hank’s next turn.

Prerequisites: Craft Magic Arms and Armor, magic missile.
Cost to Create: 11,500 gp, 888 XP, 23 days.
 

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From Monte Cooks Complete Book of Eldritch Might

[sblock=Devlin's Barb Spell]Devlin's Barb
Conjuration (Creation)
Level: Asn 1, Sor/Wiz 0
Components: V, S
Casting Time: Standard action
Range: Personal
Effect: One arrow, bolt, bullet or sling stone
Duration: One minute/level
Saving Throw: None
Spell Resistance: No

You create an arrow, bolt, bullet or sling stone (with no magical or masterwork properties). The created object disappears when the duration ends. Assassins use this spell even when ammunition is plentiful, because it leaves no trace of the weapon that caused the wound.[/sblock]
[sblock=Devlin's Ring Magic Item]Devlin's Ring
If you wear this ring and pull back on an empty bow of any kind, an arrow appears, nocked and ready to fire. Should you fire the arrow, it inflicts damage and acts in all ways as a normal arrow. If you don't fire the arrow, it fades after 1 round. You can use this ring to produce more than one arrow in a round if you have multiple attacks.

Faint conjuration; caster level 1st, Forge Ring, Devlin's barb; Price 2,000 gp.[/sblock]
 

Galeros said:
Press Up, Down, Left, Left, Down, Right, Up, Left, Down, Up, X, O, Right, Right, Left.
You typed Up, Up, Down, Down, Left, Right, Left, Right, B, A, Select, Start wrong.
 

Frukathka said:
[sblock=Devlin's Barb Spell]Devlin's Barb
Conjuration (Creation)
Level: Asn 1, Sor/Wiz 0
Components: V, S
Casting Time: Standard action
Range: Personal
Effect: One arrow, bolt, bullet or sling stone
Duration: One minute/level
Saving Throw: None
Spell Resistance: No

You create an arrow, bolt, bullet or sling stone (with no magical or masterwork properties). The created object disappears when the duration ends. Assassins use this spell even when ammunition is plentiful, because it leaves no trace of the weapon that caused the wound.[/sblock]
[sblock=Devlin's Ring Magic Item]Devlin's Ring
If you wear this ring and pull back on an empty bow of any kind, an arrow appears, nocked and ready to fire. Should you fire the arrow, it inflicts damage and acts in all ways as a normal arrow. If you don't fire the arrow, it fades after 1 round. You can use this ring to produce more than one arrow in a round if you have multiple attacks.

Faint conjuration; caster level 1st, Forge Ring, Devlin's barb; Price 2,000 gp.[/sblock]

If you were to make this effect stack with the ability of an Arcane Archer to imbue arrows with an enchancement bonus, would it require a change in cost?
 

werk said:
I thought you couldn't use the haversack because of a limitation that you can only draw items from it so fast....like it takes a move action to draw out an item, which would gimp it for this purpose.

OK, I was unclear. I meant you could use a normal belt quiver or 2 and then after each combat refill from the haversack.
 

Energy Bow

Price: 22,600 gp
Body Slot: — (held)
Caster Level: 6th
Aura: Moderate; (DC 18) evocation
Activation: See below
Weight: 3 lb.

Simply drawing your fingers in the air near this finely crafted bow causes it to be strung with an arrow of glimmering energy.

Hank’s energy bow acts as a +2 composite longbow that accommodates a user of any Strength. Although unstrung, it fires arrows of pure magical force that deal 2d6 points of damage. As they are force effects, the arrows do not suffer a miss chance when used against incorporeal creatures.The bow can be used to fire normal or magic arrows, but in such cases the bow does not confer its damage due to force.When drawn, the energy bow sheds light like a torch.

In addition, Hank can use the bow to make power shots.To do so, before making attack rolls, choose a number to subtract from your attack rolls up to Hank’s base attack and add this same number to the damage dealt by the bow with any attack that hits. The penalty on attack rolls and bonus on damage rolls last until Hank’s next turn.

Prerequisites: Craft Magic Arms and Armor, magic missile.
Cost to Create: 11,500 gp, 888 XP, 23 days.


That seems ........ mighty cheap for what it does. Essentially a Large longbow you don't need to monkeygrip, with a +2 enhancement bonus and variable strength bonus, provides endless weightless spaceless ammo, ignores incorporeality (aka Ghost touch) and allows you to make ranged power attacks. All that for a tad more than the price of a +3 weapon (which this technically already is from the +2 bonus and the Ghost touch ability)

I would never allow that weapon at that price. Hell, I might never allow that weapon at all.
 

monboesen said:
That seems ........ mighty cheap for what it does. Essentially a Large longbow you don't need to monkeygrip, with a +2 enhancement bonus and variable strength bonus, provides endless weightless spaceless ammo, ignores incorporeality (aka Ghost touch) and allows you to make ranged power attacks. All that for a tad more than the price of a +3 weapon (which this technically already is from the +2 bonus and the Ghost touch ability)

I would never allow that weapon at that price. Hell, I might never allow that weapon at all.
I'm inclined to agree. If we were to calculate it's cost using the guidelines in the DMG and MIC, I'm sure it would be a LOT more expensive.

As to the question of the unlimited quiver, there are a couple of other items off the top of my head with similar abilities - the gloves from the Manticore set in the MIC, and a box of endless caltrops in the Miniatures Handbook.
 

Some variations on the theme:

1) Melee Weapon + Throwing Enchantment + Returning Enchantment.

2) Edged Melee Weapon + Whirling Blade + Metamagic Wand of Twin Spell

3) Soulknife + Mind Daggers Feat (Dragon #341)

4) Any PC with psionic abilities + levels in the Kineticist PrCl (Pyro in the XPH, all energy types at http://www.wizards.com/default.asp?x=dnd/psm/20040625e)
 
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