Uber Dungeon
First Post
So my friend and I at first mocking somethings that don't make much scenes Like Dexterity (Skill and ease in using the hands) doesn't quite account for a skill such as tumble. So we thought about adding AGI to the mix and how that might work to better represent aspects of the game.
-On that topic of adding Ability scores, we figured that luck as an ability score could also represent some skills better then others also would be cool to represent critical threat range rather then by weapon. So we removed the critical threat range from weapons and are keeping the multiplier. So a Luck score of say 16-3 would give you a Short Sword, 1d6, 18-20x2. ect. (we're thinking of making a max crit rule where x3+ weapons have a max crit range of 19-20.)
Also the Luk ability score will add 1 luck reroll per point of ability modifier For use with luck feats from complete scoundrel
We're plaining on play testing this idea next weekend to see how it goes. So far we have custom made the fallowing
Feats
Lucky Fumble; Use Luck in place of STR for attack rolls.
Lucky Stumble; Use Luck in place of DEX bonus to AC
Ability Score
STR, DEX, AGI, CON, INT, WIS, CHA, LUK
Skills
Appraise _ int
Balance _ Agi
Bluff _ cha or Luk
Climb _ str
Concentration _ con
Craft _ ( _______________) ___
Decipher Script _ int
Diplomacy _ cha
Disable Device _ int
Disguise _ cha
Escape Artist _ dex
Forgery _ int or Luk
Gather Information _ cha or Luk
Handle Animal _ cha
Heal _ wis
Hide _ Agi
Intimidate _ cha
Jump _ Agi
Knowledge ( ___________) int
Listen _ wis
Move Silently _ Agi
Open Lock _ dex
Perform (______________) cha
Profession ( ___________) ___
Ride _ Agi
Search _ int
Sense Motive _ wis
Sleight of Hand _ dex
Spellcraft _ int
Spot _ wis
Survival _ wis
Swim _ str
Tumble _ Agi
Use Magic Device _ Wis
Use Rope _ dex
-On that topic of adding Ability scores, we figured that luck as an ability score could also represent some skills better then others also would be cool to represent critical threat range rather then by weapon. So we removed the critical threat range from weapons and are keeping the multiplier. So a Luck score of say 16-3 would give you a Short Sword, 1d6, 18-20x2. ect. (we're thinking of making a max crit rule where x3+ weapons have a max crit range of 19-20.)
Also the Luk ability score will add 1 luck reroll per point of ability modifier For use with luck feats from complete scoundrel
We're plaining on play testing this idea next weekend to see how it goes. So far we have custom made the fallowing
Feats
Lucky Fumble; Use Luck in place of STR for attack rolls.
Lucky Stumble; Use Luck in place of DEX bonus to AC
Ability Score
STR, DEX, AGI, CON, INT, WIS, CHA, LUK
Skills
Appraise _ int
Balance _ Agi
Bluff _ cha or Luk
Climb _ str
Concentration _ con
Craft _ ( _______________) ___
Decipher Script _ int
Diplomacy _ cha
Disable Device _ int
Disguise _ cha
Escape Artist _ dex
Forgery _ int or Luk
Gather Information _ cha or Luk
Handle Animal _ cha
Heal _ wis
Hide _ Agi
Intimidate _ cha
Jump _ Agi
Knowledge ( ___________) int
Listen _ wis
Move Silently _ Agi
Open Lock _ dex
Perform (______________) cha
Profession ( ___________) ___
Ride _ Agi
Search _ int
Sense Motive _ wis
Sleight of Hand _ dex
Spellcraft _ int
Spot _ wis
Survival _ wis
Swim _ str
Tumble _ Agi
Use Magic Device _ Wis
Use Rope _ dex