D&D 5E Unused Content 4th poll

Have you ever used a Morningstar, Flail, Blowgun or Net?

  • Yes, and I had a positive experience.

    Votes: 29 47.5%
  • Yes, and I had a negative experience.

    Votes: 2 3.3%
  • No, I have not used any of these.

    Votes: 30 49.2%

  • Poll closed .
I answered assuming you meant the PC's and not the monsters. Monsters have used nets but, I'm struggling to think of specific examples. I'm sure something must have been armed with a morningstar, but, again, nothing comes to mind, and I think... maybe the grappli I used in my Candekeep Mysteries had blowguns, but, again, not really memorable.

So, I said no, I hadn't used them. If I have used them as a DM, they were so forgettable that it certainly didn't matter.
 

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Flails and Morning stars have been used - aesthetic choices for weapon and shield PCs. Same with War Pick. If you know you'll always have that shield strapped on, versatile is a useless property. Until you find a magic sword (with swords by the book being more common), these are just as good.

Nets are actually great in certain situations. For example, I have a cleric that uses it quite often. If you hit (the attack will essentially always be at disadvantage as either an adjacent ranged attack or long range attack - so you need offsetting advantage to not have disadvantage - or you could have sharpshooter), until something either breaks the net or uses an action to remove it, all allies have advantage and the creature has disadvantage. I dropped a net on a Legendary Creature right after it went, and this really messed with the creature's legendary action options. No movements, attacks at disadvantage, etc...

Blowgun was used by an NPC, but never by a player.
 

I've used all of these as a DM, only the morningstar as a player. On the DM side the nets and blowguns make for excellent weapons for various reasons. On the player side I had a magical morningstar and always used a shield so it was at least as good as the longsword/warhammer/battleaxe trio.
 


In 5E, in actual play, have you used any of these at all during the time that they have been published options? I will be posting several polls separately to get a feel for what people are actually doing.
Sorry, but where are the other three polls that go with this? Couldn7t spot them on my look through.
 


In 5E, in actual play, have you used any of these at all during the time that they have been published options? I will be posting several polls separately to get a feel for what people are actually doing.
We have used all of them.

Blowgun is really only usable effectively by Monks who get proficiency in it, but I have had them use it, mostly for flavor reasons. Even though Monks do good damage with it, it is restricted a little bit because of loading, but other than that it is fine.

I have had several characters use flails and morning stars. On a sword and board a flail is better than a longsword and a morning star is just as good. We seem to have gotten a lot of magic morning stars in games I have played.

I have had several characters use a net. It works really well with either crossbow expert or sharpshooter and fairly well underwater where many weapons have disadvantage. On two of my tables it has also become standard for wizards to carry nets to use with the catapult spell (causing both damage and the restrained condition on a failed save).

Catapult spell + net is AWESOME for a 1st level slot. Generally you use it when 2 or more guys are in a line so if the first one saves it flies by into the next one.
 

I have had several characters use a net. It works really well with either crossbow expert or sharpshooter and fairly well underwater where many weapons have disadvantage. On two of my tables it has also become standard for wizards to carry nets to use with the catapult spell (causing both damage and the restrained condition on a failed save).

Catapult spell + net is AWESOME for a 1st level slot. Generally you use it when 2 or more guys are in a line so if the first one saves it flies by into the next one.
That's a really clever use of a spell I thought kind of sub par!
 

That's a really clever use of a spell I thought kind of sub par!
Yes it is. Pretty much any time we are casting catapult we are catapulting something that is going to do more than just catapult damage. The things we use most commonly are nets, vials of acid, alchemists fire, holy water and oil and like I said we line up 2+ enemies so if the first one saves it flys into the second.

This turns it from being on the weak side to being very strong for a 1st level slot. We also use it on an Arcane Trickster with mage hand legerdemain. Because the spell launches the item from whereever it is located, not from the caster, we have the mage hand put it somewhere to get the geometry right, then use the spell to launch it.
 

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