I'm sure this has been asked/discussed countless times in the past, but I'm curious.
What unusual race/class combinations do you play and what is your experience with them? (Let's limit it to Core Rules only)
We've all played Elven Wizards, Dwarven Clerics or Halfling Rogues before, but what about the other combinations? Do we go for stereotypical combinations and stick to the more powerful ones? What about unusual weapon choices? Everybody's played dual wielding characters, or spiked chain characters, or touch spell wizards and cleric archers.
Ever play one of the following:
Half-orc Wizard or Sorceror or Druid or Bard
Elven Barbarian
Halfling Barbarian
Dwarven Bard
Gnome Barbarian
or some of the other less heard of combinations? Do we just build a character for power and rationalise the choice by personality quirks or do we go for interesting characters? How much does the DM's style influence our choice of character?
A bit of a mouthful, I know. And before anybody asks - I've always stuck to stereotypical combinations.
Thoughts?
Pinotage

What unusual race/class combinations do you play and what is your experience with them? (Let's limit it to Core Rules only)
We've all played Elven Wizards, Dwarven Clerics or Halfling Rogues before, but what about the other combinations? Do we go for stereotypical combinations and stick to the more powerful ones? What about unusual weapon choices? Everybody's played dual wielding characters, or spiked chain characters, or touch spell wizards and cleric archers.
Ever play one of the following:
Half-orc Wizard or Sorceror or Druid or Bard
Elven Barbarian
Halfling Barbarian
Dwarven Bard
Gnome Barbarian
or some of the other less heard of combinations? Do we just build a character for power and rationalise the choice by personality quirks or do we go for interesting characters? How much does the DM's style influence our choice of character?
A bit of a mouthful, I know. And before anybody asks - I've always stuck to stereotypical combinations.

Thoughts?
Pinotage