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Unusual Weres

blargney the second said:
DMH's ideas are *awesome*.

Thank you- critters are my thing. If Mortality was up, I could give you some of the others I posted on Oathbound's messageboard.

One thing I never thought of until now are wereoozes. The visuals of such a change should provide a will check vs nausia. A new version of the blood pudding (from a thread of mine on templates) would be halfling wereochre jelly.

And then there is wereundead. As much as I think it is silly, there are advantages of being a wereskeleton when hiding. It also works well as a curse (no, I didn't see that movie).

Heck the whole idea works well for cursed slaves if the cursing caster can force the change.

On the flip side there are rewards:

Druidic werefey or wereplants to allow a better connection to nature.
Sorcerer weredragons (not true) or wereoutsiders.
Paladin werecelestials and blackguard weredemons.

All this makes me want to create a setting where there are no monsters other than human therianthropes.
 

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Were octopi sea-elfs that transform into tentacled, hideous, friendly, and curious giant octopi...

The giant octopus is not the fearsome creature that some people might expect, with a large dose of 'Oooh, what's that?' in their personalities. :)

The Auld Grump
 



Stormborn said:
- An order of paladin werehounds, bread since ancient times to hunt down the enemies of the emperor.

That is just a freaky-cool idea. Seriously. I'm totally stealing that. *Yoink*

I was going to play a Werejackal Soulknife once, but that game fell through.

Only thing I can really think of is wereape elvish barbarians. A whole tribe of 'em in the deepest part of the forest.
 

Personally, I'm fond of the hill giant were-dire hippo. Meets all the criteria in the MM1, has the same CR as a regular dire hippo, but is much meaner.

I also always wanted to have, as a cohort, a were-warhorse monk. Would've been the fastest mount ever.

Brad
 

cignus_pfaccari said:
Personally, I'm fond of the hill giant were-dire hippo. Meets all the criteria in the MM1, has the same CR as a regular dire hippo, but is much meaner.

Yikes.. hippos are scary scary creatures... luckily, Sandstorm has a feat that makes you immune to them...

cignus_pfaccari said:
I also always wanted to have, as a cohort, a were-warhorse monk. Would've been the fastest mount ever.

Bravestar?

PS. For what it is worth, I like just plain old werewolves - though to be fair, I've not used them yet in my campaign. I'm waiting for the right time to spring a whole adventure about them instead of just a random encounter.

J from Three Haligonians
 

Hey, don't forgot the vital weres:

1) Were-shrews: they get little
2) Were-ants: they get littler
3) Were-old ladies: they get old and pinch your cheeks
4) Were-buckets: go nowhere!
5) Were-clocks: if broken are right twice a day
6) Were-socks: half of a pair gets lost
7) Were-pineapples: shouldn't morph druing a luau
8) Were-hydras: 7 heads are better than one
9) Were-ghouls: go from undead to not dead and back again!
 

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