• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Unusual Weres


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Insurance selling Were-Gekko. Gekkos? Gekkii?

"Were-sloths! RUN!!!"
"Ok, maybe you don't need to run. Walk."
"Would you believe 'amble steadily away'?"

How many Were-possums and Were-Racoons do you find dead on the road every morning? (Were-roadkill. Damn those silver-shod wagon wheels!)

Were-potted plants.

Were-blue whales.

Were-badgers. Scary thought.

Were-gophers.
 


Dwarves and were-badgers go together really well.
And yeah just once the were-chimera bit in a OL campaign in which I was a player. Needless to say the results weren't pretty and my character was always paranoid afterwards that the party's paladin was going to put her down like a rabid dog. The in-character tension made for some fun times.
 



Inspired by the Transformers movie (what were they called... Junk bots? Junkticons? The dudes voiced by Eric Idle, Wreck Gar was their leader...).

Two werehorses. One rides the other. Not really sure WHY they'd switch up, other than hilarious shenanigans.
 




Into the Woods

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