D&D General Unveil the Power of Thief-Like Creatures in D&D Campaigns


No one expects a rogue as a monster, do they? Well, if you play your cards right, they shouldn't! Do note: I'm not speaking for all the conniving bandit lords Dungeons & Dragons groups battle, the goblins who are quite thieving, or the hill giants who pillage every pantry in sight. I mean legitimate monsters who use actions inspired by the archetypal rogue class present in nearly every fantasy roleplaying game imaginable.

In this article, we are crafting a formidable foe inspired by rogues and providing plenty of inspiration for more monsters in the same vein.

Let me loop you in on other potential rogue-based foes before we hop into my fully fleshed-out creature:
  1. The Crawling Claw Arcane Trickster. This tiny undead hand can control another spectral hand that specializes in picking locks, confusing targets, and even performing silent assassinations.
  2. The Balor Demon Swashbuckler. This lord of abyssal pits has mastered one-on-one combat, sparring with archfiends and other balor demons. Moreso than others of its kind, it can maneuver across the battlefield with relative ease and confuse foes with its rapid movements.
  3. The Kobold Genius. This small, reptilian humanoid calculates its opponent's moves seconds, if not minutes before they play out. It forms plans within plans and ensures they're all outlined both in mind and on parchment.
  4. The Bugbear Assassin. This vile goblinoid understands the best way to execute a variety of targets wielding a variety of weapons, venoms, and poisons.
  5. The Bandit Lord Trickster. This human rose through the ranks of a greedy bandit clan through sheer intelligence and manipulation. He doesn't only work charismatic magic among his own criminal folk, though. He often attends royal gatherings and balls to trick haughty nobles into accidentally contributing to his powerful bandit clan.
  6. The Rhinoceros Soul Knife. This huge beast was enchanted by an ancient, deceased wizard whose menagerie was loosed upon the world upon his death. The rhino can slice through reality with its charge and force tiny, psychic horns upon its foes.
  7. The Skeleton Thief. This sentient undead was raised by a necromancer and trained to break into wizard towers protected from the living with wards. The skeleton, that of a halfling, sneaks and steals as well as any other living thief.
  8. The Ogre Mastermind. This hulking ogre is not like its kin, rather, the ogre understands how to coerce those around into completing desirable tasks and working with those outside its usual circle. Most of its webbed plans are scrawled across the walls of its cavern home.
I promise you each feels distinct, and each is system agnostic.

Now, let's leap into this article's foe, a particularly dexterous giant.

Full article link: Unveil the Power of Thief-Like Creatures in D&D Campaigns

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