I did a little more thinking about groups while at work. First, I realized I rushed to get the list of potential characters finished and missed the DWI people. So, to work with, we have:
Cheesemakers:
Pirvinia (L8) perrinmiller
Iago (L7) mfloyd3
Tsaaruck (L7) BigB
Samad (L8) CommanderFallout
Rats 3:
Jonas (L6) Mowgli
Dunkel (L4) Deuce Traveler
Cruendithas (L5) BigB
Wahyu (L5) CommanderFallout
Sea Sprite:
Qalabash (L3) Glass Eye
Tamarie (L3) Aura
Francis John (L3) FrancisJohn
Leira (L3) Anastrace
Arradon (L2) ealt
Aelspeth (L2) MerryMortician
DWI:
Erin (L2) Anastrace
Autumn Foxfire (L2) FrancisJohn
Kristia (L1) Skysear
Barnibus (L1) Resrick
Possible level breaks:
Levels 6-8 = 5
Levels 3-5 = 6
Levels 1-2 = 6
All the level breaks have some melee types and some healer types. The 6-8 bracket can't be expanded due to getting replicate players (BigB and CommanderFallout), and 5-8 is a bit wide anyway. The 3-5 bracket has one or two players that can go without playing (myself, specifically), if need be.
I fit the groups into 3 breaks because we're a bit tight on DMs for now. Obviously, those that have waited the longest have the highest priority, which puts the 6-8 and 1-2 in the higher priority, and the 3-5 in the lower. This doesn't address the Silver Road concept directly, we can still work on how to approach that for the next generation if it doesn't hash out right away.
This, of course, is all VERY tentative and just shooting out ideas. I can DM any of these games, just not all.
