johnsemlak said:
All right, I've tried to defend Monte Cook, and the new site, and gotten attacked for it.
One thing I'll ask: A lot of people complain that there is no benefit for the consumer in this change. That's certainly true on the face of it, and I don't think Monte says otherwise. Some people have implied above that Monte is trying to say that he is doing this for the benefit of customers. I don't read it that way.
My gut instinct is that possibly Monte was forced into this deal because of the affiliation with White Wolf, and the fact that RPGNOW refused to sell their business to them (or the parent companies of RPGNOW and WW).
But what's wrong with DriveThruRPG and the publishers who sign on trying to enable some protections to their property? If it makes sense for their business, what's wrong with it? Malhavoc Press or any other publisher aren't obliged to provide unprotected PDFs if it makes better business sense to do otherwise.
Nothing wrong with it, so long as it doesn't interfere with my use of the product after purchase. It is well known that Microsoft doesn't agressively prosecute non-business pirating of their products because, even pirated, it ensures that they have a larger customer base - which means that those people will *eventually* buy a product from them.
Considering the widespread illegal trading of PDF files on the net, I think it's reasonable to do something to protect theft.
Don't believe the exaggerated claims of such activity - pdf files are a drop in the bucket compared to print products - and illegal trading of pdfs represents an even smaller percentage.
I don't know how effective this method will be. I don't see anyone offering better solutions.
I certainly don't buy the argument that it will be ineffective because the DRM can be easily cracked. A lot of people won't bother to do even the 15 minute google-search. Anyway, it's not about preventing copyright theft, it's about reducing it, which may (or may not) have a positive effect on the site's and the publishers' revenue.
It *isn't* effective except for the technically inept (which most modern gamers aren't). Do a quick search on google on "DRM" and "crack" and see how many hits you get. Many people will be forced to use a crack because of the inability to do with the product what they want, after purchase. Many more will use a crack because of privacy concerns. The fact of the matter is that DRM is, was, and always will be an ineffective technology - in the audio world, it is the "analog hole," and in pdf world it is the "print and OCR hole." The net effect will be negative as customers turn into former customers.
Regarding the problems with registering and sharing informtation wiht Adobe and what not, that may be a legitimate concern. I went ahead and did what was necessary to get the free PDF; I don't think it will have any negative consequences to me and I'm fine with it. Others clearly are not, but I guess that's the choice people have to make.
Why not start keeping a running track of how much spam you used to get before and after registering. Additionally, "registering" smacks of "Papers, please!"
This issue is generating a lot of negative feeling and that obviously might lead to publishers on DrivethruRPG loosing customers, but I'm still not sure. I think some people complaining now will see one of Monte's later cool releases, like Beyond Countless Doorways, drool over it, and decide to go ahead and purchase it and download it despite the restrictions. If not, people can choose to buy the print versions, buy other companys' PDFs, or simply not to buy anything. Nobody's forcing anything on anybody.
I hope they go under, after dieing a slow agonizing death - the only way that companies (large or small) get a message is when customers make their voices heard - and the most effective way of doing that is through their wallets.