Updated Modern

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DanMcS

Explorer
Off the top of my head, it might be hard, as, among other things, supers20, like modern20 and d20 modern, is hit-point-based, I think.

But on the other hand, supers20 is supposed to be feat-based, and that might merge well with True20.

On the third hand, True20 is related to a perfectly wonderful superhero game in the first place. If you like True20 but want more superhero, don't you really want Mutants and Masterminds?
 

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Relique du Madde

Adventurer
Though if you go for Mutants and Masterminds, beware: Mutants and Masterminds 3e has been released in the form of DC Adventures. The standard Mutants and Masterminds 3e book is stated to be released at the end of this year.
 

Walking Dad

First Post
I really love M&M and ICONS is a very good rules-lite superhero game, but I'm looking for a good replacement for the true20 power rules for a rules-lighter d20 variant supers game. I tried to combine it with the power rules from M&M (1 Feat giving 1 or 2 PP), but that takes away the simpleness of true20.

Maybe I have to go the full range and switch to modern20 for this.

(sorry for the odd english, I cannot access my spellchecker at the moment.)
 

This is a re-imaging of the MSRD for the Pathfinder Role Playing Game. The dataset can be found at:
Modern Beta - Done - Lone Wolf Development Forums

This is a beta file and is not complete yet. At the moment the only Core MSRD, (minus the advanced classes, they are coming later on), was converted over, (there are place holder files for the other settings).

A lot was changed to put into the Hero Lab Pathfinder dataset. Some of this was done due to software and programing skills limits. Some rules were changed to fit easier into the Pathfinder setting. I will go over a few to help navigate through the dataset.

Occupations are now traits. They are now assigned 2 class skills each.

Action and Reputation points are out and all Feats, Talents and/or Abilities were adjusted to fit the change.

Wealth Bonus is now a skill. All the gear and items have the original Wealth DC, but there was no real way of converting everything to gold and/or work in a Wealth roll otherwise. It’s not perfect, but close.

All classes get an AC bonus every other level.

The Base classes (the only ones in at the moment) are listed under NPC classes and all go up to 20th level with added new Talents.

Feats that are similar to a Pathfinder feat were not copied over. Just the new feats were put in.

Weapons – Are assigned either: simple, martial and/or exotic weapons.
There is no archaic weapon, and or firearm feats.

Skills – Skills were already rolled over into the Pathfinder setting were removed. Repair is rolled over into the craft skills. Treat injury was rolled over into heal, etc.

FX – same as feats, whatever was similar to a Pathfinder magic item and/or spell was not copied over. Just the new items and spells were put in.

Weapon Enhancements are under Item Powers, (like adding keen to a weapon).

There are a few Occult Languages added and are listed under Secret language.

That is all I can think of at the moment. More will be coming later on, but this is a good start for the community.

I can be reached on the Hero Lab forum under the user name: Frodie.

BTW – Thank you to everyone that helped out with this project, the Lone Wolf staff, ShadowChemosh, TCArknight, (who is doing a D20 Modern dataset for the Hero Labs D20 dataset), and many more! Thank you all for the help and ideas.
 

Relique du Madde

Adventurer
This is a re-imaging of the MSRD for the Pathfinder Role Playing Game. The dataset can be found at:
Modern Beta - Done - Lone Wolf Development Forums

This is a beta file and is not complete yet. At the moment the only Core MSRD, (minus the advanced classes, they are coming later on), was converted over, (there are place holder files for the other settings).

Your Hero Builder Modern "Pathfinder Hack" is interesting since Adamant Entertainment is producing a post apocalyptic Pathfinder setting which will be on shelves in December.
 

Nadaka

First Post
spycraft and true 20 both carry the d20 modern torch reasonably well.

But personally, i am going to be using d20 modern with heavy house rules in stead of either alternative.
 

Keep in mind this is just a "Homebrew" and just a dataset for Hero Labs Pathfinder dataset. No book or anything, just software, a free set of datafiles, if you want to use it.
 

Hero Lab Modern Pathfinder Oct Update

Oct - Update to the Hero Labs dataset can be found here:
d20 Modern Database - Hero Lab Dataset - Pathfinder RPG Conversion of d20 Modern

Here is an updated Modern Pathfinder dataset:



Added the d20Modern Database skill conversion.

A lot of bug fixes.

OGL parts from "Blood and Brains" from RPGObjects - trying to see if the prestige class will work as Archetypes - kind of so/so at the moment.

Still working on getting things closer to the MSRD, (like the Occupation traits - letting the user pick from a list of skills), and still need to input the advance classes, etc.



Kevin
 

This is a beta file and is not yet complete . At the moment, only the Core MSRD, (minus the advanced classes, they are coming later on), were converted over, (there are place holder files for the other settings).

Some rules were changed to fit easier into the Pathfinder setting. I will go over a few to help navigate through the dataset.
• Occupations are now traits. They should all work like the MSRD now.
• Action Points are at the moment left out, (you can include them by checking the Action Point Box in the Configure Hero screen), but until I can find a work around for Action Points, all Feats, Talents and/or Abilities were adjusted to fit the change.
• Wealth and Reputation Bonus is now Skills. All the gear and items have the original Wealth DC, but there was no real way of converting everything to gold and/or work in a Wealth roll otherwise. It’s not perfect, but close. All Occupations Traits and Feats have been adjusted to give the skills a bonus when need.
• All classes get an AC bonus every other level. There is a check box in the Configure Hero screen to “add or not add” this ability.
• The Base classes (the only ones in at the moment) are listed under NPC classes and all go up to 20th level with added new Talents.
• Feats that are similar to a Pathfinder feat were not copied over. Just the new feats were put in. There is no archaic weapon, and or firearm feats. See below.
• Weapons – Are assigned either: simple, martial and/or exotic weapons. Hand guns are basically Simple Weapons and Long Arms fall into Martial Weapons. If a weapon is Exotic, is just another Exotic weapon.
• Skills – Skills were already rolled over into the Pathfinder setting were removed. Treat injury was rolled over into heal. Navigation rolled over to Survival, Knowledge: theology and philosophy was rolled over to Knowledge: Religion.
• FX – same as feats, whatever was similar to a Pathfinder magic item and/or spell was not copied over. Just the new items and spells were put in.
• Weapon Enhancements are under Item Powers, (like adding keen to a weapon).
• There are a few Occult Languages added and are listed under Secret language.
• I also add from RPGObjects – “Blood and Brains” I have the character backgrounds, feats, FX items, spells and I add two Advance classes as Archetypes for Ranger and Sorcerer. IDK if it works well or not. If not I’ll change them back.
• Anyways a lot of bug fixes from gear, weapons, feats, etc. If you find more please let me know!
That is all I can think of at the moment. More will be coming later on, but this is a good start for the community.

I can be reached on the Hero Lab forum under the user name: Frodie.

Thank you to everyone that helped out with this project, the Lone Wolf staff, ShadowChemosh, TCArknight, (who is doing a D20 Modern dataset for the Hero Labs D20 dataset), and many more! Thank you all for the help and ideas.

Download link at this time:

Lone Wolf Development Forums
 

BIG Oct UPDATE

This is a beta file and is not yet complete . At the moment, only the Core MSRD, (minus the advanced classes, they are coming later on), were converted over, (there are place holder files for the other settings).

Some rules were changed to fit easier into the Pathfinder setting. I will go over a few to help navigate through the dataset.
• Occupations are now traits. They should all work like the MSRD now.
• Action Points are at the moment left out, (you can include them by checking the Action Point Box in the Configure Hero screen), but until I can find a work around for Action Points, all Feats, Talents and/or Abilities were adjusted to fit the change.
• Wealth and Reputation Bonus is now Skills. All the gear and items have the original Wealth DC, but there was no real way of converting everything to gold and/or work in a Wealth roll otherwise. It’s not perfect, but close. All Occupations Traits and Feats have been adjusted to give the skills a bonus when need.
• All classes get an AC bonus every other level. There is a check box in the Configure Hero screen to “add or not add” this ability.
• The Base classes (the only ones in at the moment) are listed under NPC classes and all go up to 20th level with added new Talents.
• Feats that are similar to a Pathfinder feat were not copied over. Just the new feats were put in. There is no archaic weapon, and or firearm feats. See below.
• Weapons – Are assigned either: simple, martial and/or exotic weapons. Hand guns are basically Simple Weapons and Long Arms fall into Martial Weapons. If a weapon is Exotic, is just another Exotic weapon.
• Skills – Skills were already rolled over into the Pathfinder setting were removed. Treat injury was rolled over into heal. Navigation rolled over to Survival, Knowledge: theology and philosophy was rolled over to Knowledge: Religion.
• FX – same as feats, whatever was similar to a Pathfinder magic item and/or spell was not copied over. Just the new items and spells were put in.
• Weapon Enhancements are under Item Powers, (like adding keen to a weapon).
• There are a few Occult Languages added and are listed under Secret language.
• I also add from RPGObjects – “Blood and Brains” I have the character backgrounds, feats, FX items, spells and I add two Advance classes as Archetypes for Ranger and Sorcerer. IDK if it works well or not. If not I’ll change them back.
• Anyways a lot of bug fixes from gear, weapons, feats, etc. If you find more please let me know!
That is all I can think of at the moment. More will be coming later on, but this is a good start for the community.

I can be reached on the Hero Lab forum under the user name: Frodie.

Thank you to everyone that helped out with this project, the Lone Wolf staff, ShadowChemosh, TCArknight, (who is doing a D20 Modern dataset for the Hero Labs D20 dataset), and many more! Thank you all for the help and ideas.

Download link at this time:

Lone Wolf Development Forums
 

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