I've played in games that don't allow multiclassing, but never games that don't allow feats. Go figure.
One thing surprises me. Humans are the most popular race, so most players are using the non-feat human?
Heh, in my eyes, the non-feat human verges on unplayable. The feat human is decent.
But I guess that is Crawfords overall point. Most players dont care about power.
One of the best features of 0e-1e-2e is that, with a very few exceptions, there are no feats.
3e introduced feats, which along with almost unrestricted multiclassing brought about the horrible concept of the "character build", where mechanics (crunch) took over from characterization (fluff). 4e changed up the mechanics but it didn't help much.
I never played 2e but I've got 35+ years of more-or-less-modified 1e under my belt; along with a whack of 3e. And yes, mechanical build was both way more important and way more emphasized in 3e than in 1e.If you never played 1e/2e then I could see how you may imagine 3e introduced the "character build"
Heh. Different strokes. I'd never even consider playing the feat human. The stat bonuses are just too good. Being able to bump virtually every stat into the positive (save one) is a major selling point AFAIC. A single feat just isn't worth it.