buzz
Adventurer
Okay, Felon
Let's assume for the moment that nothing you've posted could be construed as offensive in any way, and that everyone, including myself, has been totally overreacting. Let's talk plainly, disregard implications, and answer your questions.
First: Do I think that WotC is actively choosing to exclude white males from the center focus of their covers for d20M products?
No. However, it would seem that they might be actively *including* a more diverse mix of characters. The default setting of the d20M game (the contemporary Western city) is a fairly diverse mileu, and also tends to be where you find bleeding-edge fashion. That the art should reflect this seems like a no-brainer to me. As I've said before, I think that the d20M art so far has looked pretty much your average American action movie (with more fantasty bits, maybe). I don't think *any* race or gender is being specifically excluded in any way.
Second: Do I think that this might have some deleterious effect on sales to a gaming community that is largely white and male?
Again, no. Considering that gamers seem to have no problem identifying with sword-carrying warriors, elven archers, mysterious wizards, and other entities with which they have no experience whatsoever, I don't see how the color of a character's skin or their gender is going to be any great hurdle, *especially* consdiering that race and gender issues are not germane to most RPGs. I.e., the effect of an iconic charcter being African-American or female has no in-game effect. The game does not (barring a GM who chooses to include it) deal with issues that make these aspects of characters matter.
If anything, given the success of computers games like Tomb Raider, I'd think featuring females in particular would be a *draw* for most gamers.
And let's not ignore (as we have been) that there *are* indeed gamers who are not white and not male. Rather than excluding white males, I think WotC is simply *including* everyone.
Anyway, if keeping the artwork in line with the gender and ethnicity of their fanbase did make any difference, the best-selling games would feature pudgy white men doing white-collar jobs or attending college. Call me crazy, but I wouldn't think a game like this would have much of any appeal.
You're welcome not to like any of this. It makes me kind of sad that any of this should affect your opinion of a game, but I guess to each their own.
Let's assume for the moment that nothing you've posted could be construed as offensive in any way, and that everyone, including myself, has been totally overreacting. Let's talk plainly, disregard implications, and answer your questions.
First: Do I think that WotC is actively choosing to exclude white males from the center focus of their covers for d20M products?
No. However, it would seem that they might be actively *including* a more diverse mix of characters. The default setting of the d20M game (the contemporary Western city) is a fairly diverse mileu, and also tends to be where you find bleeding-edge fashion. That the art should reflect this seems like a no-brainer to me. As I've said before, I think that the d20M art so far has looked pretty much your average American action movie (with more fantasty bits, maybe). I don't think *any* race or gender is being specifically excluded in any way.
Second: Do I think that this might have some deleterious effect on sales to a gaming community that is largely white and male?
Again, no. Considering that gamers seem to have no problem identifying with sword-carrying warriors, elven archers, mysterious wizards, and other entities with which they have no experience whatsoever, I don't see how the color of a character's skin or their gender is going to be any great hurdle, *especially* consdiering that race and gender issues are not germane to most RPGs. I.e., the effect of an iconic charcter being African-American or female has no in-game effect. The game does not (barring a GM who chooses to include it) deal with issues that make these aspects of characters matter.
If anything, given the success of computers games like Tomb Raider, I'd think featuring females in particular would be a *draw* for most gamers.

Anyway, if keeping the artwork in line with the gender and ethnicity of their fanbase did make any difference, the best-selling games would feature pudgy white men doing white-collar jobs or attending college. Call me crazy, but I wouldn't think a game like this would have much of any appeal.

You're welcome not to like any of this. It makes me kind of sad that any of this should affect your opinion of a game, but I guess to each their own.