Urg the Unlikely, Half-Ogre
Medium Humanoid; Wiz 5/Bbn 1, AL NG; CR 7; age 37 (middle age)
HD 2d8+5d4+1d12+16; hp 46;
Init -1; Spd 40 ft; AC 12 (-1 Dex, +2 natural, +1 bracers)
BAB +4; Atk +8 melee or +3 ranged;
SV Fort +9, Ref +1, Will +7;
Str 19, Dex 09, Con 15, Int 17, Wis 15, Cha 11
(8th level stat bump, +1 to Int)
Skills (34 points): Alchemy +5 (8) Concentration +5 (7), Climb +2 (7), Intimidate +2, Listen +2 (6), Spot +2 (6), Read/Write (2), Knowledge (arcana) +5 (8), Speak Language (2), Spellcraft +5 (8), Wilderness Lore +2 (4)
Feats: Weapon Focus (quarterstaff), Spellcasting Prodigy, Scribe Scroll, Brew Potion, Craft Wondrous Item
Languages: common, giant, elven, dwarven, draconic
Armor: none
Weapons: Quarterstaff +1: Atk +10 melee, Dmg 1d6+7, crit x2
Javelin: Atk +4 ranged, Dmg 1d6+5, crit x2, range 30ft
Other Gear: scroll of mage armor, scroll of enlarge, scroll of protection from arrows, ring of sustenance, bracers of armor +1, quarterstaff +1, potion of change self (2), potion of cat’s grace, potion of expeditious retreat, cloak of resistance +1, hat of disguise
Special Attacks:
Rage 1/day, 7 rounds: Str 23, Con 20, hp 62, AC 10, Atk (quarterstaff) +12 melee, Dmg 1d6+10
Spells: 4/4/3/2 DC = 14 + spell level
Spell Book:
0 – all
1st – mage armor, color spray, sleep, enlarge, cause fear, magic missile, change self, expeditious retreat, reduce, shield
2nd – alter self, protection from arrows, melf’s acid arrow, cat’s grace, bull’s strength
3rd – fireball, haste, fly
Haldo Halfstaff has finally succumbed to the coughing sickness that has ailed him for the past five years. His death was a great blow to Urg, who felt as if he had lost the only real family he had ever known. Urg’s misery is compounded by the fact that try as he may he could do nothing to arrest the illness that claimed his dear friend’s life. All of Haldo’s possessions, including the newly finished tower he and Urg had built together, were left to the grieving half-ogre. Urg had a small tomb built for Haldo next to the tower and the entire town turned out to bid farewell to the kindly halfling who had shared their lives for so long.
After Haldo’s death, Urg traveled extensively in a vain attempt to leave his grief in Longsaddle. His travels took him to Waterdeep and even as far as Silverymoon where he either sold his potions and scrolls or sought further instruction from the mage guilds in the two cities. Urg’s hid his true identity with a hat of disguise he had created himself and he traveled under the name of Thedrick Tallstaff a traveling mage from the far north. Urg learned much about the creation of magical items and returned to Longsaddle after months on the road with a new purpose. He reopened the shop he and Haldo had ran for so long and renamed it “Urg’s Unlikely Artifacts” and set to work filling its shelves with potions, scrolls and other magic paraphernalia. Word of a well stocked magic shop traveled quickly as Longsaddle was a popular stop for merchant caravans and adventurers heading to Waterdeep. Urg’s business thrived, and he soon found himself overworked and under stocked. Urg’s salvation came in the form of Milo Stoutale, the dwarven proprietor of The Great Green Gargoyle, pushing Kaylek, his oldest son, through the doors of Urg’s shop. Milo explained that his son had no talent for brewing but was very interested in magic, which although odd for a dwarf, was a rare talent that Milo wished to encourage. Milo offered Kaylek as an apprentice to Urg and after a bit of haggling over an apprentice fee Kaylek took up residence in Urg’s tower as his apprentice.
Urg set to teaching his new apprentice with a will and found that Kaylek was truly gifted in the arcane arts. Like Urg, Kaylek had a natural talent for magic and Urg felt an immediate kinship to the young dwarf who shared his somewhat unique situation, being from a race not normally known for magical aptitude. Kaylek learned the basics quickly and was soon assisting Urg with potion brewing and running the magic shop. The reputation of “Urg’s Unlikely Artifacts” continued to grow and Urg found himself with more coin than he knew what to do with. A large portion of his excess largess he donates to the town, the rest he uses to continue his magical experimentation and to fund his growing business.
Urg lives in a squat three-story tower on the outskirts of town. The tower has living quarters for Urg and Kaylek as well as two smaller guest bedrooms. A large library and magical laboratory take up the entire third floor and this is where Urg and Kaylek spend most of their time when away from the shop. Urg employs two servants, both children of poor townsfolk, to do the cleaning and cooking. He pays them far too well for their menial labors but is happy with the knowledge that the money will keep their families warm and well fed.
Urg is well into middle age but is still a healthy specimen of a half-ogre. The recent loss of his friend had aged him a bit and the lines of worry and grief are evident on his face. Urg’s Magical prowess continues to grow but he constantly strives to improve and learn as much as he can.
The peaceful life that Urg has known is about to come to end, for to the south in the Red Larch hills the Crack Skull ogres have begun to stir. Urg’s former adopted father Blog Braineater has been searching for his wayward child for years and has finally tracked him to the small town of Longsaddle.