BLACKDIRGE
Adventurer
Urg the Unlikely, Half-Ogre
Medium Humanoid; Wiz 12/Bbn 1, AL NG; CR 13; age 90 (Venerable)
HD 2d8+12d4+1d12; hp 46;
Init -3; Spd 20 ft (can’t run); AC 12 (-3 Dex, +2 natural, +2 bracers, ring +1)
BAB +8/+3; Atk +11/+6 melee or +5/+0 ranged;
SV Fort +12, Ref +4, Will +14;
Str 14 (16), Dex 04, Con 10, Int 20 (24), Wis 17, Cha 13
Skills (72 points): Alchemy +15 (22) Concentration +15, Climb +2 (5), Intimidate +2 (3), Listen +2 (7), Spot +2 (7), Read/Write (2), Knowledge (arcana) +15 (21), Knowledge (religion) +5 (12) Speak Language (4), Spellcraft +15 (21), Wilderness Lore +2 (5)
Feats: Weapon Focus (quarterstaff), Spellcasting Prodigy, Scribe Scroll, Brew Potion, Craft Wondrous Item, Craft Magic Arms & Armor, Extend Spell, Persistent Spell, Empower Spell
Languages: common, giant, elven, dwarven, draconic, celestial
Armor: none
Weapons: Flaming Quarterstaff +2: Atk +14/+9 melee, Dmg 1d6+1d6+6, crit x2
Javelin: Atk +5/+0 ranged, Dmg 1d6+3, crit x2, range 30ft
Other Gear: scroll of mage armor, scroll of enlarge, scroll of protection from arrows, ring of sustenance, bracers of armor +2, flaming quarterstaff +2, potion of change self (2), potion of cat’s grace, potion of expeditious retreat, cloak of resistance +3, hat of disguise, ring of protection +1, headband of intellect +4, gauntlets of ogre power, wand of magic missile (9th), wand of lightning bolt (9th), wand of fireball (9th), winged boots
Special Attacks:
Rage 1/day, 5 rounds: Str 20, Con 14, hp 76, AC 11, Atk (quarterstaff) +15/+10 melee, Dmg 1d6+1d6+10
Spells: 4/6/6/6/5/4/3 DC = 18 + spell level
Spell Book:
0 – all
1st – alarm, mage armor, color spray, sleep, enlarge, cause fear, magic missile, change self, expeditious retreat, reduce, shield, charm person, spider climb
2nd – alter self, protection from arrows, melf’s acid arrow, cat’s grace, bull’s strength, web, endurance, arcane lock, knock, invisibility
3rd – fireball, lightning bolt, haste, fly, dispel magic, thunderlance, hold person
4th – stone skin, polymorph self, ice storm, confusion, enervation, polymorph other
5th – teleport, wall of stone, cloud kill, cone of cold, dismissal
6th – chain lightning, greater dispelling, disintegrate, summon monster VI
The shield guardian is complete and with the control amulet keyed to Kitkazza she need never fear of being alone again. With his wife protected by the shield guardian Urg wishes to complete one more thing before his days are over. Long has he been a faithful follower of Tyr and the clergy has shown him much kindness, Urg wishes to repay that kindness in the best way he knows how. With the help of the local temple of Tyr Urg completed construction of his finest creation, the sun blade Justice’s Fury. The enchanted blade he bestowed upon his only child, Jaken Longshadow, paladin of Tyr. In the years since its creation Justice’s Fury has brought ruination to many of Tyr’s enemies and wielded by Jaken it will continue to do so for years to come.
Kitkazza knowing that Urg’s days are drawing to a close has been pushing her husband to research a way to expand his life expectancy with magic. Urg will hear none of it. Even though he knows it pains his beloved wife to watch him wither he wished to end his days as Tyr intended. Jaken agrees with Urg and though he cannot bear the idea of losing his father he knows it is wrong to live beyond the years one has been granted by the gods Urg does not fear death, he has lived a long and fulfilling life and when his days are done he will go willingly into the arms of his god.
Urg feels that his work on this plane is done. He has provided for his wife and has repaid all of his earthly debts. He now wishes only to enjoy his remaining years in the company of his wife and friends. Urg still studies magic but merely for the pleasure it gives him and the magical items he creates are given to his friends as gifts to remember him by.
Pain is a constant companion to Urg now as the spells he uses to maintain himself are no longer as effective as they once were. Old wounds ache constantly and there are days when even the his considerable magic will not allow him to do more than hobble from place to place. Urg bears his suffering without complaint; the pain was well earned from a life of righteous endeavor and hardship overcome. A deep contentment fills Urg each day for he has lived well and is truly grateful for the blessings that have been bestowed upon him.
Medium Humanoid; Wiz 12/Bbn 1, AL NG; CR 13; age 90 (Venerable)
HD 2d8+12d4+1d12; hp 46;
Init -3; Spd 20 ft (can’t run); AC 12 (-3 Dex, +2 natural, +2 bracers, ring +1)
BAB +8/+3; Atk +11/+6 melee or +5/+0 ranged;
SV Fort +12, Ref +4, Will +14;
Str 14 (16), Dex 04, Con 10, Int 20 (24), Wis 17, Cha 13
Skills (72 points): Alchemy +15 (22) Concentration +15, Climb +2 (5), Intimidate +2 (3), Listen +2 (7), Spot +2 (7), Read/Write (2), Knowledge (arcana) +15 (21), Knowledge (religion) +5 (12) Speak Language (4), Spellcraft +15 (21), Wilderness Lore +2 (5)
Feats: Weapon Focus (quarterstaff), Spellcasting Prodigy, Scribe Scroll, Brew Potion, Craft Wondrous Item, Craft Magic Arms & Armor, Extend Spell, Persistent Spell, Empower Spell
Languages: common, giant, elven, dwarven, draconic, celestial
Armor: none
Weapons: Flaming Quarterstaff +2: Atk +14/+9 melee, Dmg 1d6+1d6+6, crit x2
Javelin: Atk +5/+0 ranged, Dmg 1d6+3, crit x2, range 30ft
Other Gear: scroll of mage armor, scroll of enlarge, scroll of protection from arrows, ring of sustenance, bracers of armor +2, flaming quarterstaff +2, potion of change self (2), potion of cat’s grace, potion of expeditious retreat, cloak of resistance +3, hat of disguise, ring of protection +1, headband of intellect +4, gauntlets of ogre power, wand of magic missile (9th), wand of lightning bolt (9th), wand of fireball (9th), winged boots
Special Attacks:
Rage 1/day, 5 rounds: Str 20, Con 14, hp 76, AC 11, Atk (quarterstaff) +15/+10 melee, Dmg 1d6+1d6+10
Spells: 4/6/6/6/5/4/3 DC = 18 + spell level
Spell Book:
0 – all
1st – alarm, mage armor, color spray, sleep, enlarge, cause fear, magic missile, change self, expeditious retreat, reduce, shield, charm person, spider climb
2nd – alter self, protection from arrows, melf’s acid arrow, cat’s grace, bull’s strength, web, endurance, arcane lock, knock, invisibility
3rd – fireball, lightning bolt, haste, fly, dispel magic, thunderlance, hold person
4th – stone skin, polymorph self, ice storm, confusion, enervation, polymorph other
5th – teleport, wall of stone, cloud kill, cone of cold, dismissal
6th – chain lightning, greater dispelling, disintegrate, summon monster VI
The shield guardian is complete and with the control amulet keyed to Kitkazza she need never fear of being alone again. With his wife protected by the shield guardian Urg wishes to complete one more thing before his days are over. Long has he been a faithful follower of Tyr and the clergy has shown him much kindness, Urg wishes to repay that kindness in the best way he knows how. With the help of the local temple of Tyr Urg completed construction of his finest creation, the sun blade Justice’s Fury. The enchanted blade he bestowed upon his only child, Jaken Longshadow, paladin of Tyr. In the years since its creation Justice’s Fury has brought ruination to many of Tyr’s enemies and wielded by Jaken it will continue to do so for years to come.
Kitkazza knowing that Urg’s days are drawing to a close has been pushing her husband to research a way to expand his life expectancy with magic. Urg will hear none of it. Even though he knows it pains his beloved wife to watch him wither he wished to end his days as Tyr intended. Jaken agrees with Urg and though he cannot bear the idea of losing his father he knows it is wrong to live beyond the years one has been granted by the gods Urg does not fear death, he has lived a long and fulfilling life and when his days are done he will go willingly into the arms of his god.
Urg feels that his work on this plane is done. He has provided for his wife and has repaid all of his earthly debts. He now wishes only to enjoy his remaining years in the company of his wife and friends. Urg still studies magic but merely for the pleasure it gives him and the magical items he creates are given to his friends as gifts to remember him by.
Pain is a constant companion to Urg now as the spells he uses to maintain himself are no longer as effective as they once were. Old wounds ache constantly and there are days when even the his considerable magic will not allow him to do more than hobble from place to place. Urg bears his suffering without complaint; the pain was well earned from a life of righteous endeavor and hardship overcome. A deep contentment fills Urg each day for he has lived well and is truly grateful for the blessings that have been bestowed upon him.