Urg the Unlikely, Half-Ogre Wizard NPC throughout a lifetime. (complete 12/15/02)


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I've enjoyed all of your folks so far---matter of fact, Urg (& family) & Myrgle are on my to draw list:D ----ever plan on doing a scorpionfolk from the MM2?;)
 

NarlethDrider said:
I've enjoyed all of your folks so far---matter of fact, Urg (& family) & Myrgle are on my to draw list:D ----ever plan on doing a scorpionfolk from the MM2?;)

If you do draw them, I would love to see the results. In fact, if you wanted, you could post them on their respective threads for all to admire. :)

Dirge
 

Urg the Unlikely, Half-Ogre
Medium Humanoid; Wiz 9/Bbn 1, AL NG; CR 9; age 63 (old age)
HD 2d8+9d4+1d12+12; hp 52;
Init -2; Spd 20 ft (can’t run); AC 12 (-2 Dex, +2 natural, +1 bracers, ring +1)
BAB +6/+1; Atk +10/+5 melee or +4/-1 ranged;
SV Fort +12, Ref +4, Will +12;
Str 17 (19), Dex 07, Con 13, Int 19 (21), Wis 16, Cha 12
(12th level stat bump, +1 to Int)

Skills (57 points): Alchemy +11 (16) Concentration +11 (12), Climb +2 (6), Intimidate +2 (3), Listen +2 (7), Spot +2 (7), Read/Write (2), Knowledge (arcana) +11 (16), Speak Language (2), Spellcraft +10 (15), Wilderness Lore +2 (5)
Feats: Weapon Focus (quarterstaff), Spellcasting Prodigy, Scribe Scroll, Brew Potion, Craft Wondrous Item, Craft Magic Arms & Armor, Extend Spell
Languages: common, giant, elven, dwarven, draconic

Armor: none
Weapons: Flaming Quarterstaff +2: Atk +13/+8 melee, Dmg 1d6+1d6+8, crit x2
Javelin: Atk +4/-1 ranged, Dmg 1d6+4, crit x2, range 30ft
Other Gear: scroll of mage armor, scroll of enlarge, scroll of protection from arrows, ring of sustenance, bracers of armor +2, flaming quarterstaff +2, potion of change self (2), potion of cat’s grace, potion of expeditious retreat, cloak of resistance +3, hat of disguise, ring of protection +1, headband of intellect +2, gauntlets of ogre power, wand of magic missile (7th), wand of lightning bolt (7th)

Special Attacks:
Rage 1/day, 6 rounds: Str 21, Con 17, hp 76, AC 10, Atk (quarterstaff) +16/+11 melee, Dmg 1d6+1d6+11

Spells: 4/6/5/4/3/2 DC = 16 + spell level
Spell Book:
0 – all
1st – alarm, mage armor, color spray, sleep, enlarge, cause fear, magic missile, change self, expeditious retreat, reduce, shield, charm person
2nd – alter self, protection from arrows, melf’s acid arrow, cat’s grace, bull’s strength, web, endurance, arcane lock, knock
3rd – fireball, lightning bolt, haste, fly, dispel magic, thunderlance, hold person
4th – stone skin, polymorph self, ice storm, confusion
5th – teleport, wall of stone, cloud kill

The past has risen to strike at Urg once more. He and Kitkazza had just returned from a trip to Waterdeep and upon entering their tower they were immediately attacked by two shadowy figures. Each of the assailants had hand-crossbows, which they fired at first sight of their victims; both Urg and Kitkazza were struck with bolts and Urg watched in horror as Kitkazza reeled and crumpled to the ground. Urg felt a deep drowsiness settle upon him and he knew that the bolt that had struck him was poisoned, but his Ogrish fortitude would not be so easily overcome. Shaking off the effects of the poison Urg quickly regained his wits and fighting through the pain and sick worry over his wife he began casting a spell. The two shadowy assassins were obviously not prepared for the huge half-ogre to begin throwing spells about and were caught completely by surprise when the forked lighting bolt slammed into them. One of the attackers was hurled against the far wall by the force of the bolt and lay still, his body a scorched ruin. To Urg's surprise the other assassin was completely unaffected by his spell. Undaunted, Urg gripped his staff and stepped forward to do battle with the remaining attacker. As the remaining warrior drew a shortsword and moved into to attack, Urg caught a glimpse of his face beneath the concealing cowl he wore. His breath caught in his throat at the black skin and white hair of the warrior, and suddenly Urg knew Kitkazza’s past, whatever it was, had come looking for her.

Urg had little time to consider the implications of the situation as the drow warrior slashed at him furiously with his blade. Urg defended as best he could, but he had had no time to prepare the defensive spells he normally used when he entered combat and the drow was a skilled swordsman. Lightning fast the drow warrior's blade flickered past Urg’s defenses more than once and cut lines of burning pain into the half-ogre's flesh. As the duel continued the pain from his wounds began to kindle a rage within Urg he had long forgotten. He began to lash out at the drow warrior in a frenzied rain of wild strikes heedless of the risk to his own flesh. The drow’s sword was not designed to fend off a large weapon from such a powerful attacker and soon his blade was knocked from his grasp by the raging half-ogre. Defenseless the drow made a vain effort to dart past his foe and sprint away into the night, but Urg caught him and bore him to the ground. Urg ended up on top and thrust his staff below the drow’s chin and onto his throat. Pinned by the half-ogre's considerable wieght, the drow struggled mightily but he was no match for Urg’s murderous rage. Urg bore down with all his might on his staff crushing the drow's windpipe and it wasn’t long before the dark elf's struggles faded to a feeble buffeting and finally to stillness.

Once Urg’s rage had subsided he rolled off the drow warrior’s corpse and despite his wounds and weariness hurried over to his wife’s motionless form. To Urg’s vast relief Kitkazza was still breathing, so he scooped her up and carried her to their chambers. The poison wore off quickly and Kitkazza regained consciousness to find her husband holding a healing potion to her lips. After Kitkazza’s wounds were healed, Urg tended to his own hurts and then asked Kitkazza in a tone that would brook no more secrets, why drow had invaded their home. With a sigh of resignation Kitkazza told her husband everything.

Kitkazza’s mother was a noble priestess of house Bezzekyr, one of the twelve ruling houses of the great drow city of Ched Nasad. Kedvara Bezzekyr became intrigued with a human slave named Jungar Longshadow and when their dalliances caused Kedvara to become pregnant the blame was laid at the door of her drow consort and he was slain for his carelessness. Kedvara gave birth to Kitkazza in secret and instead of sacrificing the bastard child to Lolth as was intended, Kedvara was overcome by the striking beauty of her newborn child and defied her goddess and let the infant live. The time Kedvara had spent with Jungar had softened her heart and knowing Kitkazza could never survive among the drow, she brought the child to her father and then had both of them smuggled out of Ched Nasad.

Jungar traveled deep into the underdark with Kitkazza searching in vain for a way to the surface. He had been provided with enough food and supplies to survive for weeks but the underdark was home to many fearsome beasts and a squalling infant would most certainly attract disaster for the pair. But luck was with Jungar, after spending two weeks in the deep he stumbled upon a vast underground lake and upon following the shoreline discovered a bustling town there on the shore of the subterranean sea. Skullport was the name of the town and it was just the place that a human slave with a half-drow child could go unnoticed in the surrounding chaos. With what little money he had been given Jungar purchased a room for himself and his daughter and from there he began to ply the trade he had mastered before being captured by the drow.

Jungar was an exceptional thief and even the hardened criminals that frequented Skullport were no match for his quick fingers and deft thieving. It wasn’t long before Jungar had amassed a considerable fortune in stolen goods and moved himself and Kitkazza into bigger and better living quarters. Jungar's predations did not go unnoticed however and the local thieves guild soon made contact with the wayward thief and made him and offer. He was to join the thieves’ guild and become a full member or cease his thieving and leave Skullport. The only other option was death for himself and his daughter. Jungar accepted the guild’s offer and a place was made at the guild house for himself and Kitkazza.

Kitkazza grew to adolescence surrounded by thieves and murderers. She was well treated by the members of the guild, who considered her to be one of their own. Her father had risen high in the ranks of the guild and was in charge of his own section of the wild town of Skullport. A strong bond existed between Kitkazza and her father and he doted on her shamelessly, she was provided with what ever her heart desired but happy as she was she felt still unfulfilled. Her latent magical talents manifested themselves in her adolescence and no sooner than she had mastered her first cantrips calamity befell her. Jungar Longshadow had made many powerful enemies in his rise to power among those the guild master himself and he had foreseen that an attempt would be made upon his life. In preparation Jungar had cached a store of gold and magical items that could be used in case he and Kitkazza must flee Skullport, in addition a network of well-paid hirelings were on hand to assist their departure if the need should arise. Unfortunately Jungar was not prepared for the speed and brazenness of the attack and as he dined at a local inn four armed men entered and slew the human as casually as if they were gutting a fish.

Devastated by her father’s murder, Kitkazza had no choice but to flee Skullport and attempt to make her way to the surface. Narrowly avoiding the prowling members of the thieves’ guild she collected the cached gold and items her father had so carefully placed and fled Skullport forever. Kitkazza emerged from the underdark near the sprawling metropolis of Waterdeep. The massive city allowed her to blend easily into the chaotic throngs of its populace and for a time she spent her days carving out a meager existence as a serving wench at a local inn. The Inn of the Spoiled Goat was not one of the finer inns in Waterdeep; in fact it may have been the worst inn in the entire city. Prone to bar clearing brawls at all hours of the night, the rowdy tavern offered Kitkazza the perfect proving grounds in which to test her budding sorcery.

After the timely casting of a sleep spell prevented yet another group of drunken idiots from massacring each other, Kitkazza caught the eye of a group of adventurers who had stopped at the Inn of the Spoiled Goat for a drink. The adventuring group had just lost their mage on their last outing and was impressed with Kitkazza’s quick reactions to the erupting brawl. The adventuring band offered to let Kitkazza join them in their next outing, which was to be a foray into the dread halls of Undermountain. Tired of the servile drudgery she endured as a serving wench, Kitkazza eagerly accepted the band’s offer and thus began the adventuring career that eventually led her to Longsaddle and Urg.

After Kitkazza finished her tale she explained to Urg that the drow of house Bezzekyr had likely discovered her mother’s bastard child had lived, but for what purpose the drow would have to seek her out, Kitkazza had no idea. Urg placed a comforting arm around his wife’s shoulders and assured her that she and their child would come to no harm while he still lived. As Urg held Kitkazza close and spoke calming words to soothe her, his heart weighed heavy with fear and doubt. The peace and prosperity he had so painstakingly earned was threatened again and the aging half-ogre knew that he must do battle with the past once more.
 
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NarlethDrider said:
What are Urg's & wifey respective heights?

Urg is big for a half-ogre about 7'10" and weighing close to 450lbs. Kitkazza is tall for a half-elf at about 5'6" and she weighs in the 110-120 range.

Now you see why reduce was on of the first spells Urg learned.:D
 
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Urg the Unlikely, Half-Ogre
Medium Humanoid; Wiz 10/Bbn 1, AL NG; CR 12; age 66 (old age)
HD 2d8+10d4+1d12+13; hp 55;
Init -2; Spd 20 ft (can’t run); AC 13 (-2 Dex, +2 natural, +2 bracers, ring +1)
BAB +7/+2; Atk +11/+6 melee or +5/+0 ranged;
SV Fort +12, Ref +4, Will +13;
Str 17 (19), Dex 07, Con 13, Int 19 (21), Wis 16, Cha 12

Skills (64 points): Alchemy +13 (18) Concentration +13 (14), Climb +2 (6), Intimidate +2 (3), Listen +2 (7), Spot +2 (7), Read/Write (2), Knowledge (arcana) +12 (17), Speak Language (2), Spellcraft +12 (17), Wilderness Lore +2 (5)
Feats: Weapon Focus (quarterstaff), Spellcasting Prodigy, Scribe Scroll, Brew Potion, Craft Wondrous Item, Craft Magic Arms & Armor, Extend Spell, Persistent Spell
Languages: common, giant, elven, dwarven, draconic

Armor: none
Weapons: Flaming Quarterstaff +2: Atk +14/+9 melee, Dmg 1d6+1d6+8, crit x2
Javelin: Atk +5/+0 ranged, Dmg 1d6+4, crit x2, range 30ft
Other Gear: scroll of mage armor, scroll of enlarge, scroll of protection from arrows, ring of sustenance, bracers of armor +2, flaming quarterstaff +2, potion of change self (2), potion of cat’s grace, potion of expeditious retreat, cloak of resistance +3, hat of disguise, ring of protection +1, headband of intellect +2, gauntlets of ogre power, wand of magic missile (9th), wand of lightning bolt (9th), wand of fireball (9th), winged boots

Special Attacks:
Rage 1/day, 6 rounds: Str 23, Con 17, hp 81, AC 11, Atk (quarterstaff) +16/+11 melee, Dmg 1d6+1d6+11

Spells: 4/6/5/4/4/3 DC = 16 + spell level
Spell Book:
0 – all
1st – alarm, mage armor, color spray, sleep, enlarge, cause fear, magic missile, change self, expeditious retreat, reduce, shield, charm person
2nd – alter self, protection from arrows, melf’s acid arrow, cat’s grace, bull’s strength, web, endurance, arcane lock, knock
3rd – fireball, lightning bolt, haste, fly, dispel magic, thunderlance, hold person
4th – stone skin, polymorph self, ice storm, confusion, enervation
5th – teleport, wall of stone, cloud kill, cone of cold

For the next year after the attack on Urg and Kikazza the drow tormented the town of Longsaddle and its inhabitants unmercifully. Raids were made on caravans entering and leaving the beleaguered town, slaying merchants and destroying goods. Hunters and scouts disappeared only to have their mangled corpses turn up hanging from the main gates; an unmistakable threat. Trade slowed to a trickle during this time and many of Longsaddle’s inhabitants faced a cold and hungry winter. Parties of armed men were sent out after the marauding drow but the foul dark elves merely vanished into the surrounding wilds and no trace could be found on them.

Urg knew that the attacks on merchants and lone hunters would only be the beginning; soon a determined force would strike at the town directly and take what they wanted. Urg and Kitkazza did not stand idly by and watch their beloved town suffer, they knew that the drow had to be striking from a location on the surface, one that was close enough to the town for convenient attacks but no close enough to be found easily. Hours and hours were spent with every conceivable type of divination magic and finally Urg and Kitkazza's lucubration paid off.

Through the concentrated efforts of various divination spells Urg learned that a large force of drow were occupying a ruined ranger fort on the edge of the Lurkwood forest. Urg knew that he must act swiftly and surprise the drow on their own ground. Urg turned to his god for assistance and sent word to the grand temple of Tyr in Waterdeep. Urg, a devout follower of his god had performed many services over the years for his faith, a fact that did not go unnoticed in his time of need. In three days a force of 30 Tyrite warriors and clerics arrived at the gates of Longsaddle to lend the strength of their god. Along with the Tyrites Urg had managed to put together a force of 50 warriors of his own culled from the town guards and militia. Urg and Kitkazza wasted no time and led their small band of eager warriors through the gates of Longsaddle and north to do battle with the drow.

Urg and his strike force reached the edge of the Lurkwood forest the next day and made camp. Urg wished to do battle the following morning with the hope of using the drow vulnerability to sunlight against them but he never had the chance. The drow had been using their own divination magics and had been ready for Urg and his men; they attacked the camp in the middle of the night while the humans slumbered. Caught off guard Urg and his band suffered heavy casualties but with the aid of his and Kitkazza’a magic they managed to drive off the drow inflicting casualties of their own. A startling discovery was made during the chaos of the battle, a drow priestess leading the attack bore an unmistakable resemblance to Kitkazza and there could be little doubt that Kitkazza’s mother had come looking for her.

Ragged and discouraged Urg led his warriors into the Lurkwood the following morning in search of the drow fortress. They found the drow easily enough and were greeted by a hail of crossbow bolts from the ramparts of the old ranger fort. Urg and his men took cover beneath the sheltering trees and prepared to make a counter attack. The drow warriors manning the fort seemed to have no problem with the glaring sunlight and Urg was forced to use his magic to give his men a chance to approach the fort. Urg cast a spell that would deflect the drow crossbow bolts and then stepped into the open to draw their fire. As the drow concentrated their attack on Urg he launched multiple fireballs from his wand slaying many drow and blowing a gaping hole in the wooden walls of the fort. Urg’s men took advantage of the momentary distraction to stream forward and through the walls of the fort.

The battle that followed was brutal and long. Urg and Kitkazza matched spells with half a dozen drow mages and priests while the clerics of Tyr healed the wounded or launched offensive spells of their own. Finally the human warriors led by Urg routed the drow and surrounded the survivors who’s number included Kedvarra, Kitkazza’s mother. The Drow matron glared at her daughter with pure malice and heedless of the human warriors surrounding her began casting a spell that would erase her errant child’s life. Only Urg was quick enough to react to Kedvarra’s spell and all that he could do was throw himself in front of his wife as the drow matron surged forward her hand surrounded in a nimbus of crackling black energy. The spell that was intended for Kitkazza instead discharged on Urg and he felt a hideous cold surge through his body. A grim darkness hazed Urg’s mind and he knew that his life stood on the brink of extinguishments. Only Urg’s fierce ogre vitality saved him, that feral spark of life that existed in the ogre part of his being fought like a cornered animal and Urg forced the invading blackness of Kedvarra’s spell from his body. Her only chance to slay her daughter thwarted, Kedvarra threw her head back and screamed her defiance at the towering half-ogre that had ruined her all of her plans. She had no time to prepare another spell as Urg’s staff smashed into her head, breaking her neck and ending her miserable life.

After the death of Kedvarra the remaining drow threw down their weapons and pleaded for mercy. The drow were bound and would be taken back to Longsaddle to stand trial for their crimes. Kitkazza felt no remorse at the death of her only living parent but her mother’s motivations remained a mystery. A captive drow warrior who had been Kedvarra’s consort gave Urg and Kitkazza the answers they were looking for. In exchange for his life the drow warrior explained why they had left the Underdark in search of Kitkazza.

Kedvarra had been a powerful priestess of Lolth and she had climbed the ranks of the clergy with an alacrity that had only been seen by Lolth’s most favored. Her dalliance with Kitkazza’s father was generally ignored as a noble priestess could do whatever she wished with any slave at any time she wished. Her pregnancy was thought of as nothing more than an inconvenience as the babe would be sacrificed to Lolth shortly after birth increasing Lolth’s favor on the young preistess. Kedvarra never expected to feel anything for her newborn child other than the gleeful expectation of Lolth’s blessing after the child’s death. The unknown emotions that overcame her as she held Kitkazza in her arms confused and terrified her and in her weakness she spared the child and its father. Mercy is not a virtue extolled by Lolth and although no drow in Ched Nasad knew Kitkazza’s had survived or that she was half human, Kedvarra’s goddess was not pleased with her servant.

Kedvarra was stripped of all clerical ability by her spiteful goddess and became a pariah. Her house had no use for a female that did not have the favor of Lolth. The mercy Kedvarra had shown her infant daughter had cost her everything and a bitterness and hatred grew from that realization. Kedvarra spent years building a fortune for the mere purpose of hiring mercenaries to take to the surface and find her wayward child. Driven by hatred and an overwhelming desire to redeem herself in Lolth’s eyes Kedvarra eventually bought the mercenaries she needed and began the long trek to the surface. Kedvarra’s hatred for her daughter was a tangible force, and the depth of her malice was a shining beacon to Lolth. The chaotic goddess restored Kedvarra’s powers with the promise that if she failed again she would suffer in the demon web pits for all eternity. Filled once more with the power of her goddess, Kedvarra found the task of finding Kitkazza much easier. She followed Kitkazza’s trail to Skullport and eventually to the surface and Longsaddle.

The journey back to Longsaddle was a quiet one for Urg and Kitkazza as the past weighed heavy on both of their minds. When they reached Longsaddle they were welcomed back to the town with open arms and a palpable sense of relief that the town protectors had returned unscathed. The drow prisoners were tried, found guilty and executed, all save one. Nevekar, the drow who had traded his life for the information about Kitkazza’s mother was sent to Waterdeep with an armed guard to spend the rest of his long life in a prison cell. A large hoard of gold and gems had been found at the drow fort and Urg saw that the vast majority went to repaying the townsfolk for the suffering they had endured through the drow threat. Urg and Kitkazza returned to raising their son and to the study of magic, hoping they had fought their last battle with the past.
 

Urg the Unlikely, Half-Ogre
Medium Humanoid; Wiz 10/Bbn 1, AL NG; CR 12; age 70 (Venerable, -3 Str. Dex, Con; +1Int, Wis, Cha)
HD 2d8+10d4+1d12; hp 42;
Init -3; Spd 20 ft (can’t run); AC 12 (-3 Dex, +2 natural, +2 bracers, ring +1)
BAB +7/+2; Atk +10/+5 melee or +4/-1 ranged;
SV Fort +11, Ref +3, Will +13;
Str 14 (16), Dex 04, Con 10, Int 20 (22), Wis 17, Cha 13

Skills (64 points): Alchemy +13 (19) Concentration +13, Climb +2 (5), Intimidate +2 (3), Listen +2 (7), Spot +2 (7), Read/Write (2), Knowledge (arcana) +12 (18), Speak Language (2), Spellcraft +12 (18), Wilderness Lore +2 (5)
Feats: Weapon Focus (quarterstaff), Spellcasting Prodigy, Scribe Scroll, Brew Potion, Craft Wondrous Item, Craft Magic Arms & Armor, Extend Spell, Persistent Spell
Languages: common, giant, elven, dwarven, draconic

Armor: none
Weapons: Flaming Quarterstaff +2: Atk +13/+8 melee, Dmg 1d6+1d6+6, crit x2
Javelin: Atk +4/-1 ranged, Dmg 1d6+3, crit x2, range 30ft
Other Gear: scroll of mage armor, scroll of enlarge, scroll of protection from arrows, ring of sustenance, bracers of armor +2, flaming quarterstaff +2, potion of change self (2), potion of cat’s grace, potion of expeditious retreat, cloak of resistance +3, hat of disguise, ring of protection +1, headband of intellect +2, gauntlets of ogre power, wand of magic missile (9th), wand of lightning bolt (9th), wand of fireball (9th), winged boots

Special Attacks:
Rage 1/day, 6 rounds: Str 20, Con 14, hp 65, AC 11, Atk (quarterstaff) +15/+110 melee, Dmg 1d6+1d6+10

Spells: 4/6/5/5/4/3 DC = 17 + spell level
Spell Book:
0 – all
1st – alarm, mage armor, color spray, sleep, enlarge, cause fear, magic missile, change self, expeditious retreat, reduce, shield, charm person, spider climb
2nd – alter self, protection from arrows, melf’s acid arrow, cat’s grace, bull’s strength, web, endurance, arcane lock, knock,invisibility
3rd – fireball, lightning bolt, haste, fly, dispel magic, thunderlance, hold person
4th – stone skin, polymorph self, ice storm, confusion, enervation, polymorph other
5th – teleport, wall of stone, cloud kill, cone of cold

Urg has enjoyed four years of peace since the assault on the drow, doing little but raising his son and enjoying the company of his wife. Jaken, now nineteen has grown into a fine young man and is his father’s pride and joy. He has taken to studying the blade instead of magic and has become a skilled swordsman, enjoying the tutelage of his father at first and then a local paladin of Tyr that makes his home in Longsaddle. Six and a half feet tall and muscled like a young bull Jaken’s ogre heritage has given him great strength and vitality, while his elven heritage has chiseled his features and lent him an alluring elegance the young women of Longsaddle find hard to resist. Like his father Jaken is devoutly faithful to Tyr and spends long hours at the temple gaining instruction on the god’s dogma and holy rites. The path of the holy warrior seems a natural progression for Jaken and he has spoken with Urg on numerous occasions regarding his interest in combating evil in the name of Tyr. Urg is proud of his son’s devotion but knows that Jaken cannot follow the path of his soul in Longsaddle and so has discreetly contacted the great temple of Tyr in Waterdeep and secured a place for the young man to be trained as a Paladin.

Kitkazza has continued to study magic with her husband and the graceful half-elf is no longer troubled by the chaos of her past. There are no secrets between her and Urg now and the couple shares a rare bond of utmost trust and devotion. Kitkazza has only one worry in her now peaceful life; she has watched Urg slowly deteriorate as age strengthens its grip on him. She knows that her elven heritage will allow her to outlive her aging husband and she tries not to think of the days that lay ahead where the gentle half-ogre will not be by her side.

Urg continues to run his magic shop but only half-heartedly. The shop is now rarely open and only caters to a few longtime customers and friends. Urg spends the majority of his day researching magical items with Kitkazza or discussing religion and philosophy with his son. Urg is finally at peace and the threats of his and his wife’s past have faded like phantoms in the fog. There is only the joy his family and friends bring him and the reward of his study of magic.

Urg is old now and his vitality and strength have faded with his advanced age. He relies on various extended spells cast each morning to heighten his agility and vitality, for without them the aching of old wounds and arthritic joints would leave him practically immobile. Urg’s face is deeply lined with the tracks of wisdom and experience and his long hair is as white as newly fallen snow. Urg has regained vision in both eyes after a trip to Waterdeep allowed him to purchase a regeneration spell from a powerful cleric of Tyr. Urg’s mind has not suffered from his aging and his brilliance and natural aptitude with magic have grown with each passing year. Life is good for Urg and he looks forward to living out the rest of his days surrounded by family and friends.
 

Urg the Unlikely, Half-Ogre
Medium Humanoid; Wiz 11/Bbn 1, AL NG; CR 13; age 80 (Venerable)
HD 2d8+11d4+1d12; hp 44;
Init -3; Spd 20 ft (can’t run); AC 12 (-3 Dex, +2 natural, +2 bracers, ring +1)
BAB +7/+2; Atk +10/+5 melee or +4/-1 ranged;
SV Fort +11, Ref +3, Will +13;
Str 14 (16), Dex 04, Con 10, Int 20 (24), Wis 17, Cha 13

Skills (72 points): Alchemy +14 (21) Concentration +14, Climb +2 (5), Intimidate +2 (3), Listen +2 (7), Spot +2 (7), Read/Write (2), Knowledge (arcana) +14 (21), Knowledge (religion) +2 (9) Speak Language (2), Spellcraft +14 (21), Wilderness Lore +2 (5)
Feats: Weapon Focus (quarterstaff), Spellcasting Prodigy, Scribe Scroll, Brew Potion, Craft Wondrous Item, Craft Magic Arms & Armor, Extend Spell, Persistent Spell
Languages: common, giant, elven, dwarven, draconic,

Armor: none
Weapons: Flaming Quarterstaff +2: Atk +13/+8 melee, Dmg 1d6+1d6+6, crit x2
Javelin: Atk +4/-1 ranged, Dmg 1d6+3, crit x2, range 30ft
Other Gear: scroll of mage armor, scroll of enlarge, scroll of protection from arrows, ring of sustenance, bracers of armor +2, flaming quarterstaff +2, potion of change self (2), potion of cat’s grace, potion of expeditious retreat, cloak of resistance +3, hat of disguise, ring of protection +1, headband of intellect +4, gauntlets of ogre power, wand of magic missile (9th), wand of lightning bolt (9th), wand of fireball (9th), winged boots

Special Attacks:
Rage 1/day, 6 rounds: Str 20, Con 14, hp 72, AC 11, Atk (quarterstaff) +15/+10 melee, Dmg 1d6+1d6+10

Spells: 4/6/6/6/5/3/2 DC = 18 + spell level
Spell Book:
0 – all
1st – alarm, mage armor, color spray, sleep, enlarge, cause fear, magic missile, change self, expeditious retreat, reduce, shield, charm person, spider climb
2nd – alter self, protection from arrows, melf’s acid arrow, cat’s grace, bull’s strength, web, endurance, arcane lock, knock, invisibility
3rd – fireball, lightning bolt, haste, fly, dispel magic, thunderlance, hold person
4th – stone skin, polymorph self, ice storm, confusion, enervation, polymorph other
5th – teleport, wall of stone, cloud kill, cone of cold
6th – chain lightning, greater dispelling, disintegrate

Ten years have past uneventfully and Urg continues to live out his life in relative peace and happiness. His son Jaken has made a name for himself among the ranks of Tyr’s faithful; an accomplished paladin he leads a group of clerics and warriors of Tyr devoted to battling evil in the name of their god. The group is known as the Right Hand of Tyr and has put down a number of evil monsters and even a faction of Zhentarim operating out of Red Larch. Urg is intensely proud of his son, who visits his aging father in Longsaddle whenever possible.
Urg’s has become obsessed with making sure his wife is well looked after when he is gone and to this aim he has begun construction of a shield guardian to protect Kitkazza. The construction process will take years to complete but when it is finished Kitkazza will have a powerful guardian whose loyalty is absolute. To aid in the construction of the shield guardian Urg called upon his old apprentice Kaylek who had been living in Waterdeep for the past twenty-five years. Kaylek has become a powerful wizard in his own right and has a special interest in the construction of golems and other arcane automatons, he was more than happy to aid his old mentor and moved back to Longsaddle to live once again in Urg’s tower.

Kitkazza has recently celebrated her 78th birthday and although she is only two years Urg’s junior she is still only middle aged for a half-elf. Kitkazza is worried for her husband who she believes is spending too much of his precious energy in research and construction of the shield guardian. She tries to slow him down and keep his mind focused on other things but so great is his fear that Kitkazza will be left alone with no one to take care of her that he spends nearly every waking minute in his laboratory. Kitkazza hopes that once the shield guardian is finished Urg will be at peace and enjoy the remaining years they have together.

“Urg’s Unlikely Artifacts” has closed; Urg cannot spare the time to keep it operating. He does still take custom orders from various wizards to help fund his research and the construction costs of the shield guardian.

Urg’s body is failing and he only manages to keep active with the use of spells and potions, but his aging body cannot withstand the furious pace of his life for long. Urg often goes days without sleeping and must be reminded to eat by his wife or Kaylek. The once fearsome half-ogre, is now a shadow of his former self, but Urg’s decrepit appearance is deceiving. The heart of on ogre still beats in his chest and should the need arise the ferocity of his youth lies just beneath the surface.
 

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