[sblock=ooc]You're right, Halford, Fenenn was flat-footed, so no AoO, and losing his dex bonus to AC means that one of the
crit confirmations succeeded. So add one more damage to poor Fenenn. However, Erf didn't get to act in the surprise round, since he wasn't aware of the location of the enemies (hard to beat that +18 hide check!), so he doesn't get to step into the room and flank. He and Fenenn resume acting on the same initiative in round 1. Since I wasn't clear before, and you're up first, I'll let you change your action if you like.
BTW, I've been rolling a suspiciously large number of natural 20s recently, too. Hmm.... I guess as long as the monsters are using the same dice, it's not unbalancing.
On the other hand, I just rolled a
natural 1 for Ter-raen's initiative. Sorry!
[/sblock]
[sblock=Erf]These creatures are familiar to you; perhaps a bit too familiar, as with a single glance a torrent of information about them comes into your mind: details about their paralyzing poison, their weak bite, their superior hiding ability, and several recipes for deep-frying them in a light butter sauce.
ooc: Erf knows pretty much everything about
monstrous centipedes[/sblock]
Fenenn stands up to the onslaught of centipedes, and crushes one of them with a well-placed bite before shifting to his left.
Round 1
Initiative
Erf,
12/12 <== You're up
Fenenn,
9/13, 3 fort saves due in 9 rounds
Gildrim,
9/9
7 tiny monstrous centipedes
Ter-raen
14/14