covaithe
Explorer
Rounds 6 through 20: the chase begins
[sblock=tracking]Reading the descriptions, I think this is going to be firm ground, for a track DC of 15. If it had rained in the last few days, I'd go for soft ground, but I've described four days of clear weather in the travel descriptions. However, Fenenn does have scent and track abilities, which are relevant here.[/sblock]
Ter-raen, with a burst of speed, manages to catch up to Carlos, threatening him! (ooc: I hope I'm not taking too much liberty interpreting your actions here. You said you were following Erf more than chasing Carlos, but you also said SSE, where Erf is SSW. If I'm out of line, let me know.)
Gildrim and Cyian begin to search the bodies. (Out of combat; will track in a separate post)
Carlos, seeing the blood-spattered barbarian bearing down on him, withdraws more carefully this time, careful to put some trees between himself and Ter-raen.
The rustling in the trees from Thug #1 fades into inaudibility.
Erf and Fenenn, riding hard, manage to clear the treeline in time to sling a bullet at the fleeing Carlos, but the range and lateral motion are too much for Erf. The bullet flies into the trees, and an indignant squawk emerges.
Round 7
Ter-raen, unable to see Carlos, elects to stay close to Erf. (double move)
Carlos, unthreatened at last, puts his full energies into running, and shows that on top of his magical enhancements, he has a natural talent for running away. (ooc: 300' straight south)
Erf gives chase, angling his pursuit so as to get off one last desperate bullet, but it is a weak effort, slipping harmlessly out of the sling pouch. (four range increments, running, and rolling a natural 2, Erf hits AC -14, lol)
Rounds 8-18
Carlos continues to flee southward at top speed. Erf and Fenenn continue to give chase, with Ter-raen following slightly behind. In round 15, Carlos' speed suddenly drops, and our heroes begin to gain on him.
Round 19
Ter-raen catches up to Erf again.
Carlos ducks into the woods to the east. At this point, he is roughly 1165 feet ahead of you.
Erf runs again.
Round 20
Ter-raen catches up.
Carlos is not visible, and is too far away to hear his movements in the forest.
Erf runs south again.
[sblock=decisions]At this point, Ter-raen has run for 14 rounds and Fenenn for 15. In order to run further, they must make con checks starting at DC 10 to continue running, and increasing by 1 each round. At this point, Erf and Fenenn are 1005 feet from where Carlos entered the forest.
Tracking: Since the trail is fresh, Fenenn may take 10 on the wisdom check to follow it, moving at an average of 15' per round. (The area the track follows is 50% forested, so he's going 10' in the forest and 20' in the grass.) Or, he can make a survival check at DC 18 (15 for firm ground, -2 for bleeding, +5 for hurrying) to follow it at an average of 30'/round.[/sblock]
[sblock=tracking]Reading the descriptions, I think this is going to be firm ground, for a track DC of 15. If it had rained in the last few days, I'd go for soft ground, but I've described four days of clear weather in the travel descriptions. However, Fenenn does have scent and track abilities, which are relevant here.[/sblock]
Ter-raen, with a burst of speed, manages to catch up to Carlos, threatening him! (ooc: I hope I'm not taking too much liberty interpreting your actions here. You said you were following Erf more than chasing Carlos, but you also said SSE, where Erf is SSW. If I'm out of line, let me know.)
Gildrim and Cyian begin to search the bodies. (Out of combat; will track in a separate post)
Carlos, seeing the blood-spattered barbarian bearing down on him, withdraws more carefully this time, careful to put some trees between himself and Ter-raen.
The rustling in the trees from Thug #1 fades into inaudibility.
Erf and Fenenn, riding hard, manage to clear the treeline in time to sling a bullet at the fleeing Carlos, but the range and lateral motion are too much for Erf. The bullet flies into the trees, and an indignant squawk emerges.
Round 7
Ter-raen, unable to see Carlos, elects to stay close to Erf. (double move)
Carlos, unthreatened at last, puts his full energies into running, and shows that on top of his magical enhancements, he has a natural talent for running away. (ooc: 300' straight south)
Erf gives chase, angling his pursuit so as to get off one last desperate bullet, but it is a weak effort, slipping harmlessly out of the sling pouch. (four range increments, running, and rolling a natural 2, Erf hits AC -14, lol)
Rounds 8-18
Carlos continues to flee southward at top speed. Erf and Fenenn continue to give chase, with Ter-raen following slightly behind. In round 15, Carlos' speed suddenly drops, and our heroes begin to gain on him.
Round 19
Ter-raen catches up to Erf again.
Carlos ducks into the woods to the east. At this point, he is roughly 1165 feet ahead of you.
Erf runs again.
Round 20
Ter-raen catches up.
Carlos is not visible, and is too far away to hear his movements in the forest.
Erf runs south again.
[sblock=decisions]At this point, Ter-raen has run for 14 rounds and Fenenn for 15. In order to run further, they must make con checks starting at DC 10 to continue running, and increasing by 1 each round. At this point, Erf and Fenenn are 1005 feet from where Carlos entered the forest.
Tracking: Since the trail is fresh, Fenenn may take 10 on the wisdom check to follow it, moving at an average of 15' per round. (The area the track follows is 50% forested, so he's going 10' in the forest and 20' in the grass.) Or, he can make a survival check at DC 18 (15 for firm ground, -2 for bleeding, +5 for hurrying) to follow it at an average of 30'/round.[/sblock]