Urn Your Pay (Rae judging)

"Och, aye.... Ah feel tairible aboot this." Gildrim gives the hapless grigs another brief pounding, to be sure they won't wake up during the day either. "We can sling thaim intae an empty room. Weel, Grendath's luck tae aw ay us. Awa' we gae." [sblock=OOC]Gildrim has move 20' too, so no problem there[/sblock]
 

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Karm winces at the bag, then puts his hands to his face and shakes his head.

"The sooner the better, hopefully some of their kinfolk will find them there. I don't like keeping things captive," Karm repeats a little dogmatically.

Karm trails slightly behind Gildrim and Ter-raen as they set off towards the house.

[sblock=marching order]
1=Ter-raen
2=Gildrim
3=Karm
xxxxx
x1x2x
xx3xx
xxxxx
^ When there's room to walk abreast.

xxx
x1x
x3x
x2x
xxx
^ When there isn't.

Agreeable?
[/sblock]

 

Gildrim scratches his head with the hilt of his sword. "Mebbe we shoud hae lat ye hae a talk wi' thaim, an' offer tae clear oot th' creepy-crawlies frae thair hoose for thaim. Some ay thaes hunderfeets coud eat a wee gresslowper-man. If they haed ony sense, they'd 'gree. But Ah'm nae shuir they hae ony sense. They war watchin' us dae juist that. Ach weel, tae late noo."[sblock=OOC]The marching order is fine by me. If it turns out that Gildrim's having trouble getting to a combat in the first round from the back, we could always swap him and 40' move Ter-raen, thocht th' big fellae is guid tae th' fore. Where's the wolf?[/sblock]
 


The house is quiet and dark as you enter it, some for the first time, but it is not the quiet of a shadowy dungeon, monsters lurking around every corner. It is more like the quiet of a house whose occupants have briefly gone elsewhere. Still, you are not fooled; danger can lurk in even the most welcoming locales. No movement greets your eyes as Gildrim leads the way back to the upper floor.

[sblock=map]
floor2_06.png


Trying some fancier tokens, since I had them around from recent maptool experiments. An improvement? Worse? Can you tell which is Karm and which is Kuma?
[/sblock]

[sblock=ooc]I've put you roughly where you were before on the second floor. Tell me where you're going.

Karm, what are you doing for light? Erf left you an everburning candle, but you said you had both hands full of weapons?[/sblock]
 

[sblock=ooc] Ack, you're right. I haven't played a spellcaster in a long time, Karm Sheathes his sword and draws out his everburning candle (Thank you Erf!) The tokens look fine to me! I can tell who's who.[/sblock]

Karm looks around in the halflight from his candle. "Cozy little cabin, this." Karm puts a hand on Kuma's head, perhaps as much for his own comfort as for the wolf. "Should we leave the grigs here?" he asks Gildrim.
 

[sblock=belated XP award]
Man, I guess it really has been a long time since I did this last.

Gildrim, Erf, and Ter-raen earn the following:
  • For dealing cleverly with a shocker lizard in a boot, 200 xp each.
  • For subduing 2 grigs, one grig sorcerer 1, one constrictor snake, and 2 points of covaithe's sanity, 600 xp each
  • For resolving Kshatrya's situation peacefully, 300 xp each.
  • For shredding four medium monstrous centipedes, 200 xp each.
  • For surviving a fairly pathetic inflict light wounds trap, 200 xp each.

Cashing out Erf's time xp: four months at level 2 = 400 xp. This covers 28th August 2008 to 28th December 2008. Erf's total: 1900 xp, which should put him at level 3, should he return.

Gildrim and Ter-raen also get the following:
  • For smashing four small monstrous spiders, 200 xp each
  • For narrowly surviving a swarm of crows, 200 xp each

Gildrim and Ter-raen total 1900 xp as well, putting them at level 3. We'll consider this xp to have been awarded when you rested, so you may go ahead and level up. I'll keep the time XP in the bank for them for the moment.

[/sblock]
 

"We shoud shaw ye th' cheerie wall-paintin's doun th' stair, aw fire an' fients," says Gildrim.

"Hruh, Ah dinnae ken why ye think th' grigs will be saffer left lyin' aboot whaur th' speeders an' monyfeets are crawlin', than tucked awa' in Ter-raen's pack, but if it means sae much tae ye, we can. Up to ye."

Gildrim opens the door and shows Karm the feather-strewn hallway. "Doun that wey is a box we cannae appen. If ye're guid wi' locks, ye micht try. An' this wey, we hivnae bin." He points north.

"Ready?"

OOC: F3.
 

"I'm sorry, I'm no good with locks, don't have the touch for it. If that's the way you haven't been, then I suppose that's the way we should go. Perhaps we'll find a key for this box of which you speak."

OOC: G3, Kuma G2
 


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