Jdvn1
Hanging in there. Better than the alternative.
Bah. Was I? No, but because I didn't intentionally not answer your question. I glossed over it and didn't think about it.KarinsDad said:So, were you Bluffing or not?![]()

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Bah. Was I? No, but because I didn't intentionally not answer your question. I glossed over it and didn't think about it.KarinsDad said:So, were you Bluffing or not?![]()
And a Sense Motive check is allowed. What you can get from the Sense Motive check should also be taken with a grain of salt. Just because someone's hiding something from you doesn't mean he has malicious intents. Sense Motive can be used in a broad array of situations, so it is useful up to a point.KarinsDad said:As to intent, his intent could be to test the PC heroes, to kill the PC heroes, to ensure the PC heroes meet the Dragon and gain favor that way, etc.
So, if intent is the criteria, according to what you just said, if my intent is to hide information from you (regardless of my reasons), then I am Bluffing.
I understand the sentiment, but not everyone can roleplay a 16th level Cleric with max ranks in Sense Motive. The dice is used as a tool, not as the rule, but if I were sticking to the rules then the roll would be allowed.Unfortunately, people try to hide information for a wide variety of reasons all of the time. This would imply that in the game, you will be making Bluff checks all of the time, often with the odds being in the range of 25% to 75%. To me, this takes away from roleplaying when the "players get a clue from the DM, just because the dice rolled that way".
I don't think it's a game-breaker, though. Just because the GM hands out information doesn't mean it's useful either.To me, that is the problem with having Bluff / Sense Motive skills in the game at all. I've played a lot of other game systems where Bluff / Sense Motive skills do not really exist and it makes for self reliance on the part of the players to figure stuff out, not for the DM to hand them information "because the skill says so".
Then again, I think people are Sense Motiving all the time. If someone says something that's a lie, people pick up on that. Whether or not it's obvious. Some people just hear something and it doesn't sit right.Hence, the reason I draw the line at "if it is outrageous, suspicious, or important (either for the DM, or the players, i.e. the players ask for a roll)" then we roll. Otherwise, we roleplay.
Of course, there's rule zero. Having fun is the ultimate priority. This is a D&D Rules thread, though.I'd rather roleplay than roll play any day of the week. Roll play kicks you out of the game. It's like watching a movie, seeing a stupid error on the part of the editor, and suddenly realizing you are watching a movie as opposed to being absorbed in the movie.
Roleplay is: "What do you think I am, a gypsy out to get your gold?"
Roll play is: "He seems suspicious to you. You suspect he is lying."
I have this problem with one of my players. He starts out with sentences like: "I introduce myself." and I reply with: "Well then, do so." and I then patiently wait. It then changes to: "Hello, my name is Inigo Montoya. You killed my father. Prepare to die. Now, offer me money." or whatever.
Sithobi1 said:It is pretty unfair to penalize someone for having a high sense motive. Do you penalize people with high spot by making them see every little detail?
Sithobi1 said:Do you penalize people with high knowledge by bombarding them with useless information? Listen by telling them about crickets 5 miles away, and everything in between? No. At least, I hope you don't.
Jdvn1 said:Then again, I think people are Sense Motiving all the time. If someone says something that's a lie, people pick up on that. Whether or not it's obvious. Some people just hear something and it doesn't sit right.
Jdvn1 said:Of course, there's rule zero. Having fun is the ultimate priority. This is a D&D Rules thread, though.
Well, at least, I know people who can tell the difference. Maybe they're the ones with ranks in Sense Motive.KarinsDad said:Actually, most people can't tell the difference. What clues you off to lies is either body language or hearing something that disagrees with your own knowledge base (including information that you have just heard in the current conversation).
Hence, the reason to roleplay this whenever possible. Players will "just hear something and it doesn't sit right" with what they know.
Your arguments struck me as GM style, not gray rules area. At least, the book never says, "Roleplay these situations..."This is a gray rules area here. Certain skills (like Sense Motive or Knowledge skills) are more in the camp of DM prerogative then they are more "cut and dry" skills like Climbing or Swimming where many of the DCs are fairly well known and understood.
Jdvn1 said:Well, at least, I know people who can tell the difference. Maybe they're the ones with ranks in Sense Motive.![]()
Jdvn1 said:Your arguments struck me as GM style, not gray rules area. At least, the book never says, "Roleplay these situations..."