Tatsukun
Danjin Masutaa
Well, Sense Motive, Spot, and Listen are all opposed skills that can be used as a reaction to someone else using a skill. This leads to a lot of rolling.
But, there is a game mechanic that covers "too many rolls being made for mundane tasks". It's called taking 10.
The Barmaid has a bluff of +5, she can get most little lies like the age of the bread past the fighter with the +2 Sence Motive with the same old tricks (taking 10).
If course, if she tries a big lie, or the situation changes, she can't get away with it without trying something risky (rolling).
If she does something that makes the player suspicious, the fighter will be jumping to conclusions (rolling).
In effect, most people take 10 on this stuff. If they tell the DM they want a check, that's a roll. Same for spot / listen.
Of course, sometimes the DM might rule that taking 10 is impossible in a given situation (the barmaid is too nervous to tell her old lies well). That's just rolling.
-Tatsu
But, there is a game mechanic that covers "too many rolls being made for mundane tasks". It's called taking 10.
The Barmaid has a bluff of +5, she can get most little lies like the age of the bread past the fighter with the +2 Sence Motive with the same old tricks (taking 10).
If course, if she tries a big lie, or the situation changes, she can't get away with it without trying something risky (rolling).
If she does something that makes the player suspicious, the fighter will be jumping to conclusions (rolling).
In effect, most people take 10 on this stuff. If they tell the DM they want a check, that's a roll. Same for spot / listen.
Of course, sometimes the DM might rule that taking 10 is impossible in a given situation (the barmaid is too nervous to tell her old lies well). That's just rolling.
-Tatsu