Kae'Yoss
First Post
Sejs said:So you wouldn't let someone who was focused on duel-wielding daggers in your game, Kae-Yoss?
Of course I would. In one hand, he uses a thrown weapon, in the other, a melee weapon. Since a dagger is one-handed, that tactic works. But switching the dagger from "melee-position" to "throwing position" is the same as drawing a weapon.
What about a thri-kreen with a crossbow and 2 melee weapons?
Now you're getting rediculous. We're talking about characters with two arms, not ones with more than that. They can carry a weapon in each arm, but not more than that.
Or someone with a sling in one hand and a shortsword in the other?
Sure. No problem, two one-handed weapons, two hands. Note that two-weapon fighting won't apply to that one (you either need improved twf or armed to the teeth).
There are several ways you can combine melee and ranged combat. Saying you wouldn't allow something because of your interpretation of the intent of the rules is just wrong in my oppinion. If it's not against the rules, I don't think it should be expressly disallowed.
We aren't talking about a ranged weapon in one hand and a melee weapon in the other. We're talking about using both hands with a (very strong) ranged weapon plus another melee weapon in one of the hands already in use. It won't be allowed in my game since it's simply unbalancing. Archers are strong enough as it is, they don't need further bonuses.
Sejs said:
Frankly, those remarks were a load of bullpucky. If I were an archer and I knew just how exposed I was (ie, had some idea to how things work in reguards to AoOs, etc), I would WANT to be able to defend myself adequatly in melee should the need arise. It's just like the Rope Trick spell: were I a spellcaster, it would make sense that I would want to have a spell that gives me a reasonably safe, dry, environmental hazard-free place to rest no matter where I was.
Likewise, if I'm a bowman, it's reasonable that you would want to be able to defend yourself, and not be totally squishy and helpless, should some guy come running up with a sword.
Then, as an archer, I'd carry a melee weapon to switch to, if the need arises.
As said before: It's a balance issue.
Artoomis said:
I stand by my earlier statement on this one. To attack with Armor Spikes, as far as I am concerned, requires a free hand. That's implied when it is stated that you can make a regular melee attack (or off-hand attack).
I second that.