I'm going to give them a bit of a reprieve when they're back in their home town. I'll tell them that the dreams ease up and they just have this sort of vague feeling that the creature is still out there, waiting for them. Then it'll catch up to them at the beginning of the next adventure, when they're out on the road.
The adventure after next is going to be Christmas-themed. I'd prefer not to have the revenant show up for that one. So I think I'll have him show up next time and then again maybe during the first or second session of the new year.With horror, less is more, so perhaps wait until not the next adventure but the following one?
Good idea. Thanks.I borrowed a MM and read the Revenant entry.
If the PCs manage to acquire a rival / nemesis (or get the attention of BBEG), that other person might find out about the Revenant. Then they can use the Revenant to track down the PCs. The Revenant cannot be deflected - not even by magic.
Set up a scenario where the PCs are fighting the Revenant and then "reinforcements" come in during the battle - BBEG's minions. 3-way fight, maybe? Or 'caught between two flames'?
-The third time it shows up it will be in a new body, but keeping its original voice so they can recognize it. This should come as a surprise and convince them that this is a serious threat that they need to deal with. The bonus damage vs sworn target would likely come up here. If players ask about identifying this creature I would require a DC 20 religion check to know its name, DC 25 to know that it endlessly chases a sworn enemy, DC 30 to know that it only has a year to succeed. Further knowledge will require dedicated study.
That being said, the entry on revenants does say that, "Regardless of the body the revenant uses as a vessel, its adversary always recognizes the revenant for what it truly is." I presume that to mean that its sworn targets know that it's out to get *them* -- and that it's an intelligent undead, not just a mindless zombie -- but not necessarily that it is a "revenant" and all that that entails.
EDIT: By the way, I decided I'd leave the half-ogre's mental ability scores unchanged. It doesn't make a lot of sense to me to have it suddenly become a lot more intelligent, wise, and charismatic than it was in life.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.