dreaded_beast said:
I really like this way of doing it, although I have a few questions.
Other than how action points are acquired, are the mechanics for action points still the same?
I take it Sorcerers, Bards, and Paladins probably have more action points, do you find this to be unbalancing or an issue?
I'm a bit concerned about certain classes tending to get more action points than others, but other than that, I'm really seriously thinking about using this idea.
For the most part I left things unchanged.
You can turn one in for various benefits (such as a boost to a single d20 roll), or two in for an extra use of a class ability per day (such as an extra rage or some such), plus the feats to enhance them (one feat to make the rolls d8's instead of d6's, another for extra uses per day, etc).
Many people see sorcs as being a bit behind the curve to begin with, and with the way I run my games this is also true, so giving them the extra perk merely makes them a more attractive option. They have not been imbalancing.
Havent seen a bard in play in this game, but if they are focusing on cha to the detriment of other stats just to get an extra couple of action points in a day I dont see that as being the best tradeoff in the world

Buying an 18 to begin with in a stat is still a lot of point buy points.
Paladins I would be least worried about. They need too many good stats.
Overall though, it just makes cha a slightly better stat than it was before. Useing it as a dump stat has direct impact on your character, but at the same time boosting it doesnt provide a huge benefit. (Note that a character with a 36 cha, which is incredibly difficult to get, still only gives an extra 13 action points a day.. Even with that if they are useing them for attack rolls, to fend off saves, and who knows what else they just dont last long.. especiallyl with some of the 2 and 3 action point costing effects).
So far, I am really liking it, and the players seem to as well.
You dont have the stress of, 'will the dm grant me a point this time?' for certain actions and you dont have to worry about when you are going to level up next as with other issues.
It also fits pretty seemlessly in with the rest of the system in my view
