I think this very much depends on the RPG in question.The freedom of an RPG can never be perfectly be descibed by a set of rules.
At some point you have to accept that people will find loopholes or edge cases.
D&D, increasingly over the past 25 years but going all the way back to its origins if one thinks about spell/magic item interactions, approaches action resolution by reference to all sorts of intricate individual components that must be integrated in order to create the totality of the system's action resolution rules.
But not all RPGs rules are set out in this fashion. Those RPGs don't create edge cases in the way that D&D does.
Interesting question!Honestly, that line "as part of the same action" just strikes me as damn odd wording.
Why not: "As a Magic Action, you may cast any Cleric spell of 5th-level or lower with a casting time other than a Reaction, without requiring any V, S, or M components"?
Flavour text: You can call on your deity or pantheon to intervene on your behalf.
Actual rules text: As a Magic action, choose any Cleric spell of level 5 or lower that doesn’t require a Reaction to cast. As part of the same action, you cast that spell without expending a spell slot or needing Material components.
Alternative rules text: As a Magic action, you cast any Cleric spell of level 5 or lower that has a casting time other than a Reaction, without expending a spell slot or needing material components.
Actual rules text: As a Magic action, choose any Cleric spell of level 5 or lower that doesn’t require a Reaction to cast. As part of the same action, you cast that spell without expending a spell slot or needing Material components.
Alternative rules text: As a Magic action, you cast any Cleric spell of level 5 or lower that has a casting time other than a Reaction, without expending a spell slot or needing material components.
The difference I see is that the actual text, as written, makes the primary action the choosing of the spell, which is to say - in the fiction - the calling on the deity/pantheon. For some tables, this then opens the door to the GM adjudicating that action before going on to consider the details of the spell that is cast. It establishes a difference between this "petitioning" style of spell casting, and a cleric's ordinary spell casting that allows them "to cast spells through prayer and meditation".
Presumably at some tables this is also the "solution" to the Hallow "problem".
This sort of thing always strikes me as just utterly bizarre. But on the other hand provides a reminder that some of the ridiculous things I've seen aren't total outliers.I once sat down to join a friend's 2e game. I chose to play a Bard. We're in a fight and I decide to cast magic missile, only for the table to groan. It turned out that the DM "interpreted" the area of the spell (one or more missiles in a 10' cube) as meaning each missile affected all creatures in a 10' cube, causing me to blast my own party with damage for daring to strike an enemy they were in melee with. That's something I would have liked explained to me beforehand, lol.