One common criticism of 4th edition is how different classes use all kinds of ability scores for melee attacks. This breaks the sense of disbelieve of some players. To help these players broaden their imagination, here are a few ideas how each ability score can contribute to making a successful melee attack.
Strength: Your athletic training allows you to put the full strength of your whole body into precise and powerful strikes.
Constitution: You don't tire as easily as your opponent. Your blows keep coming at full force, while his arms get heavy and he can't hold against your attacks.
Dexterity: You are agile, and dodge incoming blows with quick footwork to find a perfect spot to hit your mark.
Intelligence: You easily see the flaws in your opponent's technique, and use a combination of learned techniques and quick thinking on the spot to outmaneuver him and land a deadly blow.
Wisdom: One look in your opponent's eye gives you insight to his personality. Is he a raging madman who throws powerful but uncontrolled punches? A seasoned veteran who is testing you? A frightened amateur? You can predict his moves and counter him.
Charisma: You fight with grace and an air of superiority. Your enemy is intimidated by your style, and loses the fight before the first clash of steel.
Remember, just because you use one stat to effect your attack roll doesn't mean the other factors don't figure in. You're still using the strength of your arm to swing a sword, it's just that your intelligence has the dominant influence. A more "realistic" game would use an average of several stats to compute the attack bonus, but this is reduced to one to keep the game straightforward and playable.
Strength: Your athletic training allows you to put the full strength of your whole body into precise and powerful strikes.
Constitution: You don't tire as easily as your opponent. Your blows keep coming at full force, while his arms get heavy and he can't hold against your attacks.
Dexterity: You are agile, and dodge incoming blows with quick footwork to find a perfect spot to hit your mark.
Intelligence: You easily see the flaws in your opponent's technique, and use a combination of learned techniques and quick thinking on the spot to outmaneuver him and land a deadly blow.
Wisdom: One look in your opponent's eye gives you insight to his personality. Is he a raging madman who throws powerful but uncontrolled punches? A seasoned veteran who is testing you? A frightened amateur? You can predict his moves and counter him.
Charisma: You fight with grace and an air of superiority. Your enemy is intimidated by your style, and loses the fight before the first clash of steel.
Remember, just because you use one stat to effect your attack roll doesn't mean the other factors don't figure in. You're still using the strength of your arm to swing a sword, it's just that your intelligence has the dominant influence. A more "realistic" game would use an average of several stats to compute the attack bonus, but this is reduced to one to keep the game straightforward and playable.