Using Hot Pursuit for Racing


log in or register to remove this ad

Hey there!

Races are quite different from chases, actually, but you could absolutely use the system. If it was a two-participant race, I would just track their relative position, and if they're at Point-Blank range (which is where they would start at), let either participant attempt Close/Lengthen to pull ahead one range category.

You'd need to define a number of turns that the race will last, and possibly different terrain types for the course. Depending on the situation you might want to reduce the chance of obstacles (on a racetrack, for example).

For multiple participants it gets trickier. Everybody starts at Point-Blank range, of course, but then on each participant's turn, they (presumably) make a Close/Lengthen manuever, opposed by everyone else. Anybody who fails that reaction roll drops back a range category relative to the active participant, and everyone who succeeded at the reaction roll (thus preventing the active participant from pulling away from THEM). Each player's turn, therefore, triggers a set of reaction rolls (assuming Close/Lengthen maneuvers) from all players. You also have to keep track of every participant's range relative to all other participants. I would use some kind of board that has a row for each participant, place them all at the "front" and slide a participant backwards one space every time they fail a reaction roll on a Close/Lengthen. Hm. Not sure that would be huge amounts of fun, is my worry.

In any event, you might end up with a number of participants still at Point-Blank range to each other at the end of the race. A Reflex Save or opposed Drive/Ride checks might serve to determine a winner at that point.

First cut, no thought put into it, idea.
 

Enchanted Trinkets Complete

Recent & Upcoming Releases

Remove ads

Top