Camelot
Adventurer
This is a question I've had since I started playing D&D. Maybe this belongs in a different forum, but this is the game I play so here. Why can the defenses be Str/Con, Dex/Int, and Wis/Cha but Initiative is only Dex? I think it makes sense for a slow but battle-ready warrior to start moving right away because he is mentally prepared for battle (like I said, "battle-ready"). This would also eliminate the problem of Dex being that much better than Int for classes that use neither (like clerics, paladins, maybe more, too tired to look 'em up...).
What do you think about using the better of Dex/Int for Initiative as a houserule?
What do you think about using the better of Dex/Int for Initiative as a houserule?