Using Poison Evil?

Hand of Vecna said:
If I'm remembering correctly, the BoVD did tack the [Evil] descriptor onto the Poison spell (and on the Contagion spell, but not Cloudkill).

I believe the reason poisons are treated as Not Nice Things is b/c poisons can only be used to kill (or at the very least severely harm) living creatures -- a Burning Hands spell could be used to cook food or quick-set concrete, a Shocking Grasp spell could be used in creating etched metal artwork, etc. (though this doesn't excuse Magic Missile; I'm guessing Cloudkill's not evil [evil enough?] b/c it can be used to kill moles in their nest or ant colonies [and who's going to mourn them?])

Not to be too flippant, but presumably Slay Living has limited use outside...er...killing things. But it's not evil.
 

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Hand of Vecna said:
If I'm remembering correctly, the BoVD did tack the [Evil] descriptor onto the Poison spell (and on the Contagion spell, but not Cloudkill).

But the BoVD is not core. The core books have no evidence that using poison is evil. Unlawful yes, as in the paladin description, but that's it.
 

Alcohol is a poison. A large enough dose will kill you fairly quickly. Does that mean drinking is evil? Vinegar is a poison, so is formaldehyde.

For that matter... antivenom is also a poison, cause enough of that can kill you too.

Heck, biologially, oxygen is a poison, we just learned how to adapt to it. it's also a corrosive - just look at rust.


As for it being dishonorable... is sneak attack dishonorable? What's the difference between using a poison that does extra damage, or hitting someone 'first' and doing extra damage?
 

It seems evident that this is not a clear-cut question by anyone's standards. There are, after all, many factors in play.

I don't think that the use of poison is a clearly evil thing for the members of Good churches. Indeed, it seems a ripe subject for a religious debate or an internal schism to form over. Even with the actively-participant deities of many D&D world settings, it might well be that the subject is not handled in religious dogma. Of course, spells like Commune could change that (unless the deity is of the opinion that his or her followers ought to make their own mind about things instead of being led around like a pack of sheep).

Also, it is not just Good people who might have qualms against poisons. Followers of a god of strength and war, regardless of the deity's alignment, might eschew poison for being a "crutch for the weak". The God of Murder might ban poison from his followers if they're at war with the Goddess of Venom and Disease, and so on.

Culture can play a part, too. Goblins and kobolds, being typically devious and cunning, seem the type to often use poison. Orcs, on the other hand, might associate poison with goblins and not use it to further the distinction between themselves and the "sneaky runts". This sort of distinctions could happen between human and demihuman societies, as well.

Also, some poisons are probably exempt from these considerations. Using sleep gas is usually safe by anyone's dogma (unless coupled with an evil act like killing affected innocents). Paralyzing venom has more problems with it, but I doubt a Paladin would be stripped of their virtue for merely using it. How they treat an afflicted person is another thing, with possibly dangerous repercussions.
 

Al -- how does Slay Living have limited use outside of killing things??? What can it be used to do aside from killing living creatures?

Shilsen -- True, BoVD is not core. Neither is BoED, and it's been mentioned several times in this thread. And both are Oficial D&D Sourcebooks worked on by people who created the Core Books, so I feel it's unfair to dismiss them entirely, especially when these two books deal explicitly/specifically with alignment issues, which is at the core of this discussion.
 
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My take on it. Ymmv.

Well, one interesting thing about D&D is that you usually don't have gaping wounds that keep bleeding from a sword hit or a morningstar bash. It takes a special magical item or feat to allow "continually bleeding" wounds like that. Furthermore, someone down to 1 hp is just as able to do everything, with no penalties to anything, as someone at full hp. So maybe the fact that poisons' ability damage actually has a game effect on an ability, and all which that ability governs, rather than simply putting one closer to disabled/dead/etc., might make a difference. So poison use actually does have a worse effect. In my experience, players get more annoyed when their characters are poisoned then when they lose hit points to regular damage. The latter causes some worry, but the former is more annoying. Suddenly they can't use some of their feats or abilities or spells, and have to apply penalties everywhere, etc.

Now, in a game where wounds actually give you penalties to do actions, the ideology of poisons=bad but weapons=neutral might be different.

Another thought is that D&D is usually set in a pseudomedieval setting, and people in medieval times generally thought poison was evil, so this would carry over into the game ideology. Poison was seen as something that only wicked people use (part of the basis of the Assassin class being evil only, I imagine). So people in the culture don't like it. If evil is culturally defined, this makes poison use evil.

If evil is objectively defined, then something might be evil even if the PC's don't fully understand why. The gods, being wise, do understand why. So the poison use could be evil, but the gods cannot explain to people why, because such matters are beyond mortal comprehension. That could work.

Or maybe there is nothing evil about using poison at all. Just a dirty trick, unfair practice, so not honorable, so no paladins can use it. If you are not defeating your enemy at full power, then how can you "prove" that good always triumphs over evil"? That sort of thing.

If I recall, in 1st ed., only paladins and good clerics were outright prohibited from using poison, but any evidence of using poison could cause a hue and cry for the watch, or subject one to immediate attack (in the description of the 1st ed. assassin class). Mind you, my memory may be faulty here.

I don't think the core rules say that poison use is evil as such, yet. The BoED apparently does, and since that is from the wotc company, and is not tied to a particular setting, I would assume that this idea is going to be carried forward in other wotc products, sage advice, etc. Interesting. I'd say then that Wotc is in the "poison use is objectively evil" camp, and for those who like to apply all the rules as correctly as possible, their window of opportunity to use poison without its being evil is closing.

The talk in BoED of pain and suffering (I haven't read BoED so I am taking others' word for it) seems to translate in game terms as ability loss, which seems to be "worse" than mere hp loss. The ravages are odd, because they cause ability loss, but only to evil creatures (who deserve it, I guess). :) But ability loss without pain is not mechanically different from ability loss with pain, so I don't see the issue here. Surely one could develop "painless" poisons that cause ability loss, and not just to evil creatures.

Or maybe not, in D&D. Maybe all poisons, except ravages, cause excrutiating pain, and all sword blows/fireballs, etc. cause absolutely no pain (like the Black Knight in Monty Python). That could explain the difference, and since there is no game effect from losing hp until one gets to 0 hp or less (or one's hp is equal or less than one's subdual damage), this could explain it. I certainly don't recall any PC ever deciding not to do a certain action because they were "in too much pain" when there was no mechanical backup for being in too much pain except low hp. The might say "too wounded" but that is not the same as merely "in too much pain" (see the Black Knight example again).

I mean, one could certainly alter the world to MAKE poison use evil. For instance, have everyone who uses poison, and/or is wounded by poison, become more likely to rise from the grave as undead (that spell that prevents it cannot work on such a being, and there is a 1% chance, cumulative, with every use of poison/having poison used on one). Then there would be an obvious evil side-effect of using or taking poison.

The ultimate verdict? For now, the DM will decide. Check with the DM for what works in that DM's world. If he doesn't like poison use by non-evil characters, then either play under that system or leave. If he does allow poison use, stock up on an antitoxin beer-hat. :)

For later, I assume no one will be surprised if wotc, the sage, 4th ed., etc., concur in saying that poison use is objectively evil. This would only affect people who play tournament games, or who like to play "by the book", so no big deal for my campaigns.
 

Another thought.

Except for Con damage or "Save or die" poison (like the green ray on Prismatic Spray), most poisons actually cannot kill anyone, ever. At the absolute worst, Str, Dex, Int, Wis, and Chr poisons leave someone helpless (so they need to be cared for) but then, after some days of rest, they will get better.

So I can't see why a "poisons can only kill people" argument works in D&D terms. Except for the Con damage poison or the (very rare) save or die poisons, it is impossible to kill someone with only poison. At best, most poisons would function like the 3.0 hold person spell, and set someone up to easily killed.

So anyhow, maybe there should be a difference between poisons that can kill and poisons that cannot kill, no matter how much of the latter is ingested.

So one could leave little kids with a vial of chr draining poison, and at worst, the poor little catatonic kids would be in the hospital for a week or so (with the exceptions, once again, for those very rare poisons that do permanent ability score damage - for those you need a high-level cleric). Nasty, but not fatal.
 

Hand of Vecna said:
Al -- how does Slay Living have limited use outside of killing things??? What can it be used to do aside from killing living creatures?

It was a semi-sarcastic rebuttal of the notion that 'poison is evil because it is primarily used to kill things'. For 'limited' read 'no'!

Edit: sp.
 
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IMC, I have specifically listed poison use as "Evil", and have also gone through and attached alignment descriptors to a wide variety of spells.

Poisons are also more deadly, as they keep on re-applying damage, until the damage is saved against, twice or more times (varies).

But this is the specific application in a specifc campaign.
 

This still leaves open the question - if you are a really bad cook and KNOW that you are a really bad cook, but still serve food and "poison" someone with it, is that Evil? (It sure is a good thing my Wife doesn't read these boards... :D )
 

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