Sidekick
First Post
Hi there Enworlders.
I’m (hopefully) going to be running a group through the Red Hand of Doom (RHoD) soon. One of the things that I’ve been wanting to adapt into all my future campaigns was Wound/Vitality Points, but on reflection things like the dragons and the large enemies will have too easy a time of killing the PCs in crucial battles.
So instead I thought that I could try using Reserve Points. If I don’t like it it’s okay as I’ll only be DMing the group through RHoD, not a full campaign so I can cut the rule from later use if the group decides they don’t like it.
However I don’t really like some of the mechanic’s of the Reserve points in that I don’t want the PCs to be able to use any of their healing capabilities for boosting their reserve points. So I was thinking of placing a caveat that if there is any healing left over from a healing spell then that will go into the reserve points. However once a character is at full hit points they cannot gain any further benefit from healing spells.
However there are a few things that I’d need to consider
• Fast Healing: Should this work on Reserve points as well? This is especially relevant if one of the PCs is a Dragon Shaman with the Vigour aura.
• Is there anything else I’m missing?
Additionally to emphasise the ‘specialness’ of characters with PC classes (I DM in Eberron) only levels in PC classes provide or increase a reserve point pool
So let me know what you think in general about Reserve Points, whether my adjustments make sense (if they’re not ask & I’ll try to clarifiy) and obviously whether you think these adjustments would be of benefit.
Cheers & happy gaming,
Sidekick
I’m (hopefully) going to be running a group through the Red Hand of Doom (RHoD) soon. One of the things that I’ve been wanting to adapt into all my future campaigns was Wound/Vitality Points, but on reflection things like the dragons and the large enemies will have too easy a time of killing the PCs in crucial battles.
So instead I thought that I could try using Reserve Points. If I don’t like it it’s okay as I’ll only be DMing the group through RHoD, not a full campaign so I can cut the rule from later use if the group decides they don’t like it.
However I don’t really like some of the mechanic’s of the Reserve points in that I don’t want the PCs to be able to use any of their healing capabilities for boosting their reserve points. So I was thinking of placing a caveat that if there is any healing left over from a healing spell then that will go into the reserve points. However once a character is at full hit points they cannot gain any further benefit from healing spells.
However there are a few things that I’d need to consider
• Fast Healing: Should this work on Reserve points as well? This is especially relevant if one of the PCs is a Dragon Shaman with the Vigour aura.
• Is there anything else I’m missing?
Additionally to emphasise the ‘specialness’ of characters with PC classes (I DM in Eberron) only levels in PC classes provide or increase a reserve point pool
So let me know what you think in general about Reserve Points, whether my adjustments make sense (if they’re not ask & I’ll try to clarifiy) and obviously whether you think these adjustments would be of benefit.
Cheers & happy gaming,
Sidekick