hunterloftis
Villager
Before Covid I was working on a Roguelike game. If you haven't heard of them, they're like a D&D-adjacent form of turn-based, permadeath videogame with a grid system in (usually) fantasy settings.
After Covid, I pivoted to turning that Roguelike engine into an online D&D website (tableofsending.com). My local group just finished our first campaign with it, and the most-commented-on feature by far was something I ripped straight from Roguelikes 101: field-of-vision (although my group kept calling it fog-of-war, so I'm going with that).
It turns out that having a computer automatically calculate what would be visible / behind cover enables the DM to create battle maps that would otherwise just be a pain in the ass to manage: columns, boulders, debris, etc.
The attached video shows what I mean.
After Covid, I pivoted to turning that Roguelike engine into an online D&D website (tableofsending.com). My local group just finished our first campaign with it, and the most-commented-on feature by far was something I ripped straight from Roguelikes 101: field-of-vision (although my group kept calling it fog-of-war, so I'm going with that).
It turns out that having a computer automatically calculate what would be visible / behind cover enables the DM to create battle maps that would otherwise just be a pain in the ass to manage: columns, boulders, debris, etc.
The attached video shows what I mean.