Using Stealth in Melee - How?

Bluff has never seen the day in combat in the games I'm in, and probably never will. Why? There are so many other options to gain combat advantage and that don't waste a standard action. And even if there is no better other option, if you have the choice between smashing the foe in the face or act out some stuff, what would you rather do?
 

log in or register to remove this ad

Bluff has never seen the day in combat in the games I'm in, and probably never will. Why? There are so many other options to gain combat advantage and that don't waste a standard action. And even if there is no better other option, if you have the choice between smashing the foe in the face or act out some stuff, what would you rather do?

I can think of at least places where you would want to feint (if its not 3):

1) If you need a 20 to hit, feinting triples to your chance to hit.
2) Setting up powers for the next round where you expect to do more than 1W damage.
3) Setting up powers that require CA and you don't have help handy and you are out of, or saving powers that could give you CA.
 

Bluff has never seen the day in combat in the games I'm in, and probably never will. Why? There are so many other options to gain combat advantage and that don't waste a standard action. And even if there is no better other option, if you have the choice between smashing the foe in the face or act out some stuff, what would you rather do?

The create diversion option of bluff is also handy when the rogue is off scouting on their own and they get caught. "Hey what's that behind you!" is cliched true, but it could let him make a fast getaway :)
 


Not trying to derail, but can you provide the customer service email? I wasn't satisfied reading the discussion you linked to... Thanks.

Which bit is it that's giving you the issue?

What he said all looks correct to me:
1. A polearm can be used to attack an adjacent opponent, or an opponent two squares away.
2. When you charge, you must move directly to the nearest square from which you can attack the enemy.
3. Assuming you're starting some distance from the enemy (a prerequisite for a charge anyway), the nearest square from which you can attack the enemy with a polearm will be a square to squares from the enemy.

Therefore when you charge with a polearm, you must move directly to a square two squares from the enemy; you cannot end the charge adjacent.

-Hyp.
 

Which bit is it that's giving you the issue?

It was the thread that he linked to that failed to satisfy. It was full of snarky re-re-re-rebuttal and I couldn't find "the meat".

Therefore when you charge with a polearm, you must move directly to a square two squares from the enemy; you cannot end the charge adjacent.

So in the RAW, reach weapon users must be at least 4 squares away from their target to charge then?
 



Remove ads

Top