DracoSuave
First Post
Reach weapons aren't about the damage, they're about the reach. A warlord uses them because they extend the range of his party buffs that rely on attacking monsters.
Another question, isn't your above conclusion regarding Charge + Combat Advantage a houserule. Or at the least a debatable interpretation of RAW?
Errataed Stealth says: "If you take an action that causes you not to remain hidden, you retain the benefits of being hidden until you resolve the action."
It doesn't say: "If you take an action that causes you not to remain hidden, you retain the benefits of being hidden until you have resolved the action."
Of course, it doesn't say "If you take an action that causes you not to remain hidden, you retain the benefits of being hidden until before you resolve the action." either...
Or am I missing something here?
Unless I am mistaken, the Rogue is balanced on the presumption he gains Sneak Attack about half the time? That is, Quarry/Sneak/Curse aside, the three Striker classes are meant to be balanced?
My point is for the Rogue it can't be enough to simply use the rules and expect class balance. Instead, the Rogue is a bit like the 3E Ranger, whose power depended a good deal on whether you used his favored enemy monsters or not.
That is, our conclusions regarding Stealth should be governed not simply by bickering about the RAW and discussing corner cases. No, we should aim to arrive at a situation where the Rogue gets to use Sneak damage as much as is balanced.
There is no right or wrong here.
A DM with a new player, or with a player not interested in minmaxing, could well hand out Sneak Attacks to all the Rogue's attacks, and it would still not be overpowered, or encroach on the other PC's fun.
A DM with a player good at talking his way, could restrict Sneak Attack to only the bare minimum allowed by pure mechanical considerations: flanking, powers, and just possibly a single bonus use from skills.