Machiknight
First Post
I am working on a new project and am looking for some feedback on this spell, please let me know what you think, I am working on a whole line of things based off of this.
Warlock Spell
Evil Eye
Necromancy cantrip
Casting Time: 1 action
Range: 60 feet
Components: S
Duration: 1 round
You channel the power of the “Weird” through you into a horrifying look. A target within line of sight must succeed on a Wisdom saving throw or become frightened until the beginning of your next turn. The target must be able to see, and breaking line of sight cancels the effect.
Evil Eye Invocations
Clotho’s Eye
Prerequisite: Evil Eye Cantrip
Your evil eye no longer terrifies a target, but inflicts the Charmed status effect for it’s duration.
Lachesis Eye
Prerequisite: Evil Eye Cantrip, 5th level
The duration of your Evil Eye becomes: Concentration, up to 1 minute.
Atropos Eye
Prerequisite: Evil Eye Cantrip
Your evil eye no longer terrifies a target but inflicts painful psychic damage upon them. Your target must make a Wisdom saving throw. The target takes 1d6 psychic damage on a failed save, or half as much damage on a successful one. This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Warlock Spell
Evil Eye
Necromancy cantrip
Casting Time: 1 action
Range: 60 feet
Components: S
Duration: 1 round
You channel the power of the “Weird” through you into a horrifying look. A target within line of sight must succeed on a Wisdom saving throw or become frightened until the beginning of your next turn. The target must be able to see, and breaking line of sight cancels the effect.
Evil Eye Invocations
Clotho’s Eye
Prerequisite: Evil Eye Cantrip
Your evil eye no longer terrifies a target, but inflicts the Charmed status effect for it’s duration.
Lachesis Eye
Prerequisite: Evil Eye Cantrip, 5th level
The duration of your Evil Eye becomes: Concentration, up to 1 minute.
Atropos Eye
Prerequisite: Evil Eye Cantrip
Your evil eye no longer terrifies a target but inflicts painful psychic damage upon them. Your target must make a Wisdom saving throw. The target takes 1d6 psychic damage on a failed save, or half as much damage on a successful one. This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
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