v3.5 Core Books on sale!

3) Did I understand you correctly that sorcerers using metamagic on spells cast 1 action spells as a full round action?
--------------------------------------------------------------------------------


Yep.

Not to be repetitive:

So what you're saying is that my 9th level sorcerer can cast an empowered fireball and take a five foot step on his action?
 

log in or register to remove this ad

So what you're saying is that my 9th level sorcerer can cast an empowered fireball and take a five foot step on his action?

It has always been this way. The problem is the empowered fireball doesn't go off until the begining of your next turn. It can't be interupted. You already cast it, but the effect won't be seen for six seconds.

That is my reading of both the current and revised rules. I very well could be wrong.


Thaumaturge.
 

Thanks to all of you answering questions!
(And helping to satiate my apparent addiction for all things 3.5e! :p)

Here's one I haven't seen answered yet (including in Olgar's Compilation of Revisions):

Can anyone please list what the Arcane Archer looks like now? Any changes in the Requirements? or Class Abilities?

Here's the cut & paste from the SRD:

ARCANE ARCHER
Alignment: Any
Hit Die: d8
Requirements:
Race: Elf or half-elf.
Base Attack Bonus: +6.
Feats: Weapon Focus (any bow other than a crossbow), PBS, Precise Shot.
Spellcasting: Ability to cast 1st-level arcane spells.

Class Skills: The arcane archer’s class skills (and the key ability for each skill) are Craft (Int), Hide (Dex). Intuit Direction (Wis), Listen (Wis), Move Silently (Dex), Ride (Dex), Spot (Wis), Use Rope (Dex), and Wilderness Lore (Wis).

Weapon and Armor Proficiency: An arcane archer is proficient with all simple and martial weapons, light armor, medium armor, and shields.

Abilities:
Enchant Arrow +1
Imbue Arrow
Enchant Arrow +2
Seeker Arrow
Enchant Arrow +3
Phase Arrow
Enchant Arrow +4
Hail of Arrows
Enchant Arrow +5
Arrow of Death

Thanks for your time!

DrSpunj
 
Last edited:


Cergorach said:
@Lord Rasputin:
dispelling: Do you mean spells cast through the use of Permanency? If so: This application of permanency can be dispelled only by a caster higher level than you when you cast the spell. Spells cast on other creatures, objects, or locations (not on you) are vunerable to dispel magic as normal. As far as i can see no changes.

And for how long is it dispelled? Savage Species read like there were changes there.

Thank you for the answers.
 

@ Hikaru
Thaumaturgist
Req's: Spell Focus (conjuration), Able to cast lesser planar ally.

It's a 5 lvl PrC with wizard attack and saves and HD. All levels are +1 casterlevel.
1. Improved Ally: diplomacy check to convince a creature called with a plannar ally spell to aid him for a reduced payment
2. Augment Summoning: +4 str and con
3. Extended Summoning: double duration
4. Contingent Conjuration: sort of a contingency for conjuration spells only
5. Planar Cohort: use planar ally casting to get a cohort

@ youspoonybard

Actually the list for cohorts is pretty big, including all kinds of monsters/dragons and their ECL's.

@ DrSpunj

The arcane archer seems exactly the same.

@ Lord Rasputin

Dispelling permanency spells works just like dispelling normal spells, (except the minimum casterlevel for the dispeller).
 

Thanks again for all your efforts to feed us addicts new 3.5 information you guys :)

Just some more quick questions to bug you with ;) :

1) The Endurance feat supposedly says "allows you to sleep in light and medium armor and not become fatiuged." is this true and if so, does it mean that people without the Endurance feat can't sleep in any armor?

2) The 3.0 Duelist couldn't use most of thier class abilities while wearing any armor. I am curious if they are able to now wear light armor and retain the use of these abilities.

More ambigously, if you are familiar with the Duelist from Sword & Fist:
3) Has anything improved on the Duelist to make up for loss of +1d6 of precise strike?

-FDW
 

Fiendish Dire Weasel said:
Thanks again for all your efforts to feed us addicts new 3.5 information you guys :)

Just some more quick questions to bug you with ;) :

1) The Endurance feat supposedly says "allows you to sleep in light and medium armor and not become fatiuged." is this true and if so, does it mean that people without the Endurance feat can't sleep in any armor?
(...)
Sure, a character without this feat can sleep in medium or heavier armor, they just become fatigued the next day.
Everybody can sleep in light armor and not become fatigued the next day BTW.
 

Fiendish Dire Weasel said:
(...)
2) The 3.0 Duelist couldn't use most of thier class abilities while wearing any armor. I am curious if they are able to now wear light armor and retain the use of these abilities.
Canny Defense, Enhanced Mobility and Grace: only when not wearing armor or using a shield.
Precise Strike: the Duelist cannot use a shield.
Improved Reaction, Acrobatic Charge, Elaborate Parry and Deflect Arrows: no mention of armor/shields
 


Remove ads

Top