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Hikaru said:


Less. Much less. Before, the +5 arrow was also able to overcome the strongest DR. Now, no longer. So... the AA has been nerfed. :p

It still gives you +5 to hit and damage. Not really what I'd call nerfing.
 

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Kershek said:


It still gives you +5 to hit and damage. Not really what I'd call nerfing.

Considering that bow and arrows no longer stack? Considering that now, +1 and +5 arrows have the same impact on overcoming DR?
 

Hikaru said:


Considering that bow and arrows no longer stack? Considering that now, +1 and +5 arrows have the same impact on overcoming DR?

Put the cool effects into the bow instead of sinking the money into + enchantments.
 

The It's Man said:
How is the 9th level spell "Foresight" described now?

The only thing that's changed in the description is "if a creature were about to leap out from an unexpexted direction" to "if a creature were about to leap out from a hiding place".

That's a shame - unless you have a friendly DM it seems to pale into insignificance compared to the 8th level "moment of presience" spell. I was hoping for a more rules-based description of what you get

A +2 bonus to AC and ST for 10 mins/level is far less use than a +25 bonus applicable when needed at some time within 1 hour/level!
 

Well, I just noticed a few errors on page 133 of the DMG.

The "typical mounted soldier" uses a Light Lance, which no longer exists, and "conscripts" use a Halfspear, which also no longer exists.

Proofreading these changes could have been done so easily: "Alright, we took out these weapons, now let's put that 'control-F' function in our word processor to good use". Negligence, that's what this is.

Rav
 

Any chance that you could post exactly how scry works now? I am dying to learn that the new mechanism is. Is it a saving throw as was rumored and what modifiers apply?

Thanks in advance.

Tzarevitch
 

Ravellion said:
Proofreading these changes could have been done so easily: "Alright, we took out these weapons, now let's put that 'control-F' function in our word processor to good use". Negligence, that's what this is.

Rav

You're only thinking about one issue. They had hundreds of thousands of these types of issues to cover when revising the books. Taken individually, it seems as obvious as being picked by a pin. Taken as a whole, it is a needle in a haystack.

There will be errors. There are errors in every RPG book out there. There are errors in almost everything man produces. As long as those errors do not cause a catostrophic failure in the implementation of the game, they've done an acceptable job in editing. It would be nice if they caught everything, but the chance of that happening is about as likely as everyone on the internet abandoning rude posts.
 

Spell changes?

Reduce Person?

Endure Elements?

Neutralize Poison?

Blindness/Deafness?

How does Craft (Alchemy) require spellcasting for effectiveness? What if you aren't a spellcaster?

Thanks
 

i posted this in the compiled revisions thread, but there doesn't seem to be any concrete answers there. perhaps i'll have better luck here. (apologies if this was asked before)

the ranger can now choose his own race as his FE without being evil. any word on how this work with respect to dominant races?

i mean, say he chooses human, in most canpaigns, humans are very widespread, they're all over. doens't this make the FE too powerfull? seems like it to me.

is there any word on if/how this is handled?

~NegZ
 

Negative Zero said:
i mean, say he chooses human, in most canpaigns, humans are very widespread, they're all over. doens't this make the FE too powerfull? seems like it to me.

is there any word on if/how this is handled?

~NegZ

It isn't "handled". Humans can now take favored enemy: human, full stop. The Favored Enemy mechanic is one the DM essentially controls. Think it's overpowered? Use more non-human enemies.

I suspect the change was added because so many games asked "why do I have to be evil to take my own race as FE?". It hardly breaks the game -- look at weapon specialization: +2 damage to everything!
 

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