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Ashardalon said:
Since I have not seen this answered yet, which epic feats are in the Epic section of the DMG?

Thanks in advance! ;)
  • Familiar Spell
  • Great Smithing
  • Impr. Elemental Wild Shape
  • Impr. Favored Enemy
  • Impr. Metamagic
  • Impr. Sneak Attack
  • Impr. Spell Capacity
  • Impr. Stunning Fist
  • Lasting Inspiration
  • Overwhelming Critical
  • Planar Turning
  • Spell Knowledge
  • Terrifying Rage
 

One of my players wants to know the rules concerning silver and cold iron weapons.
Do they do anything special and how much do they cost?

Thanks for all answers.
 

Canny Defense, Enhanced Mobility and Grace: only when not wearing armor or using a shield.
Precise Strike: the Duelist cannot use a shield.
Improved Reaction, Acrobatic Charge, Elaborate Parry and Deflect Arrows: no mention of armor/shields
The exact answers I didn't want to hear :(

But thanks a lot for the answers, I appreciate you taking the time :D

Wouldn't happen to want to give us some Dragon Disciple info would ya? :D Haven't heard much other than Wings at 9th and Blindsense (or is it Blindsight) at 5th instead of enlargement, I don’t know if anything else has changed.

-FDW
 

Fiendish Dire Weasel said:
The exact answers I didn't want to hear :(

But thanks a lot for the answers, I appreciate you taking the time :D

Wouldn't happen to want to give us some Dragon Disciple info would ya? :D Haven't heard much other than Wings at 9th and Blindsense (or is it Blindsight) at 5th instead of enlargement, I don’t know if anything else has changed.

-FDW
No prob.
  1. Natural armor increase (+1), *
  2. Ability boost (Str+2), claws and bite, *
  3. Breath Weapon (2d8)
  4. Ability Boost (Str+2) natural armor increase (+2), *
  5. Blindsense 30 ft, *
  6. Ability boost (Con+2), *
  7. Breath W. (4d8), nat. armor incr (+3)
  8. Ability boost (Int+2), *
  9. Wings, *
  10. Blindsense 60ft, dragon apotheosis
    [/list=1]
    *: = bonus spell
 

Brekki said:
@ DrSpunj

The arcane archer seems exactly the same.

Thanks Brekki!

Hmm, I hope they've clarified Imbue, Phase & Seeking. And I wonder if the "Bow & Arrow enhancements don't stack" change makes this unchanged class more or less desirable.

DrSpunj
 

DrSpunj said:


Thanks Brekki!

Hmm, I hope they've clarified Imbue, Phase & Seeking. And I wonder if the "Bow & Arrow enhancements don't stack" change makes this unchanged class more or less desirable.

DrSpunj

Less. Much less. Before, the +5 arrow was also able to overcome the strongest DR. Now, no longer. So... the AA has been nerfed. :p
 

Have the geas spells been clarified? The 6th level version in 3.0 reads as though you can choose to disobey the geas if you don't mind suffering the penalty.
 

Tarril Wolfeye said:
One of my players wants to know the rules concerning silver and cold iron weapons.
Do they do anything special and how much do they cost?

Thanks for all answers.

I'll second this one.

Any stupid to-hit penalties or damage reductions or special profs needed?
 

cold iron cost weapon x2, if magic enhancement is added, add an additional 2,000gp

Alchemical silver -1 damage, arrow +2gp, light wp +20gp, onehanded +90gp, twohanded +180gp
 

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