D&D 3E/3.5 v4: Challenge Ratings pdf (3.5 compatible)

UK,

If a feat is worth +0.2, should there be an additional modifier if the prerequisites of the feat are not met, such as +0.02 per prerequisite? I'm wondering if this would increase the accuracy of the system, or just compound it.
 
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kreynolds said:

Hi kreynolds mate! :)

kreynolds said:
If a feat is worth +0.2, should there be an additional modifier if the prerequisites of the feat are not met, such as +0.02 per prerequisite? I'm wondering if this would increase the accuracy of the system, or just compound it.

I suppose individuals could concoct some optional rules along those lines but I think for the core system it would be a trifle pedantic.

Maybe +0.05 per prerequisite might be better? :confused:
 

Upper_Krust said:
Maybe +0.05 per prerequisite might be better? :confused:

Possible. Pretty much the only prerequisites I would allow _not_ to be met would be other feats, and would still require ability scores, skill ranks, base attack bonus, etc.

+0.05 would mean that feats like Cleave and Diehard would be worth +0.25 each if the feat prereqs aren't met, feats like Spring Attack would be worth +0.3, and feats like Whirlwind Attack would be worth +0.4.

That's probably a good number for me to start working with.

Thanks for the help. :cool:
 

UK,

I'm trying to figure out the CR for the Choker's Quickness ability. So far, here is my breakdown of the Choker. Let me know if I missed anything...

aberration---------0.2
3 hd--------------1.65
ability scores------0.4
full attack--------0.4
improved grab----0.2
constrict---------0.1
climb bonus-------0.16
bonus feat--------0.2

Subtotal----------3.31

That leaves only +0.315 for the Quickness ability, which is ever so slightly under the value of a feat. I'm pretty sure I miscalculated something, but I'm not sure what.

Could you give me a hand?
 
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Recall that the way WotC thinks, that Quickness ability comes up exactly once. It might as well be Quickness for 1 minute per day as permanent quickness, from their point of view. Multiply the CR cost for PERMANENT Quickness by 5, which makes it about level with immunity to an element.

Of course, it should probably be MORE powerful than that.
 

I think there's something wrong with my calculations so far though. Actually, yeah, my full attack looks wrong. I think I averaged d3's as 2.5 instead of 2.

EDIT: Yeah, that's better. Assuming I didn't miss anything, that leaves +0.315 for the Quickness. Not sure if that's a good number though. Think it should still be higher?
 
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kreynolds said:
I think there's something wrong with my calculations so far though. Actually, yeah, my full attack looks wrong. I think I averaged d3's as 2.5 instead of 2.

EDIT: Yeah, that's better. Assuming I didn't miss anything, that leaves +0.315 for the Quickness. Not sure if that's a good number though. Think it should still be higher?

I think it should be significantly higher.

Ideally, I'd value it on a sliding scale based on the creature's ability to make use of it (attacking/spellcasting abilities), valuing it from 0.5 to 2.5 -- but a flat +1 or +1.5 might be better for simplicity's sake -- and that's what U_K's system is all about, right?
 


Hi kreynolds mate! :)

My internet connection was down for about 12 hours there so excuse my sloth.

kreynolds said:
Possible. Pretty much the only prerequisites I would allow _not_ to be met would be other feats, and would still require ability scores, skill ranks, base attack bonus, etc.

+0.05 would mean that feats like Cleave and Diehard would be worth +0.25 each if the feat prereqs aren't met, feats like Spring Attack would be worth +0.3, and feats like Whirlwind Attack would be worth +0.4.

That's probably a good number for me to start working with.

Thanks for the help. :cool:

Well its a very complicated business. What might actually help is to determine the prerequisites as a fraction of their CR worth? Perhaps 20%?
 

Hi guys! :)

Okay I looked over everything and I think I may have made a mistake with the Chokers CR somewhere (almost certain I have rated 1d3 as 1.5 instead of 2 for both its full attack and constrict). :rolleyes:

Incidently Quickness should be +0.5.
 

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