D&D 3E/3.5 v4: Challenge Ratings pdf (3.5 compatible)

Upper_Krust said:
1. It cannot be used in any product thats going on sale without my consent.
No problem there. I'm not interested in making money. I just would like to contribute to the community (as you are by making the appendices available for download).

Upper_Krust said:
2. You must credit the source...namely me and the book. :D

Immortals Handbook by Craig Cochrane, Copyright 2001-2004
Consider it done. I'm almost ready for alpha testing on the CR calculations for "MonsterCalc", as I have christened the webpage. I envision three milestones, the first of which is almost complete:

1. Fully implement the revised CR rules. MonsterCalc will be tested to make sure that all computed CR's match the values given in the IH appendix. Once MonsterCalc can correctly compute every monster in the MM, I'll be convinced it works.

2. Create human/DM-readable stat-blocks for all creatures. Given the correct input, MonsterCalc should output stat-blocks for all monsters virtually identical to those in the MM. Also to be tested for is that all attacks, saves, DC's, etc. are all computed correctly.

3. Saving/loading of monsters, as well as import/export from/to PCGen format would be nice. Also a nicer interface (right now I'm working on functionality and skimping on aesthetics) will be necessary.

Once I have the first milestone of MonsterCalc ready for testing, I'll probably post a new thread in the appropriate forum and announce on this thread. Testing against all those monsters is probably more than I will be able to handle on my own.

Keep your eyes peeled!
 
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Hello Halivar.

I'm not sure why this hasn't been mentioned yet, considering the project you are spearheading, but there is a version 5 of the Challenge Rating document floating around. I'm sure if you ask Upper_Krust, he would Email you latest build.
 

Hi Wulf mate! :)

Wulf Ratbane said:
I think it is polite for folks to ask you for consent (as I have done) but, ultimately, once you publish Open Content, it is out of your control.

Open is open, you can't place restrictions on its use. (A provision of the License, actually.) If you publish under the OGL (which includes web publishing) then you have to live with the OGL.

I planned it to be OGL so I honestly don't mind people using it.

Wulf Ratbane said:
If you don't want folks to use it, the only thing you can do is not publish it.

But as you have already published it, then you need to make sure the Copyright Notice is included, to make sure you are properly credited.

True, that would have better clarified things.

Wulf Ratbane said:
In the meantime if you want to control dissemination of your work (perhaps to give deference to the IH until you publish), then do not make it available for download (ie, don't publish). But as you know, once you publish the Immortal's Handbook, all of your Open Content is out there for folks to use.

I'm interested to see what other people can do with the core IH material.
 

Hi Halivar mate! :)

Halivar said:
No problem there. I'm not interested in making money. I just would like to contribute to the community (as you are by making the appendices available for download).

:)

Halivar said:
Consider it done. I'm almost ready for alpha testing on the CR calculations for "MonsterCalc", as I have christened the webpage. I envision three milestones, the first of which is almost complete:

1. Fully implement the revised CR rules. MonsterCalc will be tested to make sure that all computed CR's match the values given in the IH appendix. Once MonsterCalc can correctly compute every monster in the MM, I'll be convinced it works.

2. Create human/DM-readable stat-blocks for all creatures. Given the correct input, MonsterCalc should output stat-blocks for all monsters virtually identical to those in the MM. Also to be tested for is that all attacks, saves, DC's, etc. are all computed correctly.

3. Saving/loading of monsters, as well as import/export from/to PCGen format would be nice. Also a nicer interface (right now I'm working on functionality and skimping on aesthetics) will be necessary.

Once I have the first milestone of MonsterCalc ready for testing, I'll probably post a new thread in the appropriate forum and announce on this thread. Testing against all those monsters is probably more than I will be able to handle on my own.

Keep your eyes peeled!

Great stuff! :)

You may be interested in the v5 (as sonofapreacherman noted) which I only gave out to a few people for testing (which instigated the Treasure Table Wars).

I have also changed a few things since v5, so I technically have v6. ;)

Also Halivar mate, when you get this finished I could always place it on my website (if you want) which should be ready shortly.
 
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I posted a development thread here. I decided to release dev snapshots because I will need help during development. mostly I can't decide on interfaces n' things. Anyhow, go over, take a look at what's implemented (not much) and provide feed back.
 

Sorry to post such a simple question, but I'm calculating up a simple goblin and I'm coming out as 0.06 off the listed CR. I'm using v4 and I'm getting the following CR-adjusts:

Size: Small = -0.4 CR
Type: Humanoid = 0 CR
Race: Goblinoid = 0.2 CR (Darkvision)
STR: 11 = 0.1 CR
DEX: 13 = 0.3 CR
CON: 12 = 0.2 CR
INT: 10 = 0 CR
WIS: 9 = -0.1 CR
CHA: 6 = -0.4 CR
HD: Humanoid x 1 = 0.55 CR
Attack: 1*1d6 = 0.35 CR
Equip: Lvl 1 NPC = 0.125 CR

This all comes out to a grand total of 0.925 CR. But the IH Appendix (again, v4) says that the CR of a goblin is 0.985 CR. That puts me 0.06 off-mark. Is there anything I have forgotten to calculate?
 
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Halivar said:
Sorry to post such a simple question, but I'm calculating up a simple goblin and I'm coming out as 0.06 off the listed CR. I'm using v4 and I'm getting the following CR-adjusts:

Size: Small = -0.4 CR
Type: Humanoid = 0 CR
Race: Goblinoid = 0.2 CR (Darkvision)
STR: 11 = 0.1 CR
DEX: 13 = 0.3 CR
CON: 12 = 0.2 CR
INT: 10 = 0 CR
WIS: 9 = -0.1 CR
CHA: 6 = -0.4 CR
HD: Humanoid x 1 = 0.55 CR
Attack: 1*1d6 = 0.35 CR
Equip: Lvl 1 NPC = 0.125 CR

This all comes out to a grand total of 0.925 CR. But the IH Appendix (again, v4) says that the CR of a goblin is 0.985 CR. That puts me 0.06 off-mark. Is there anything I have forgotten to calculate?

Well, the goblin in the MM is not a 1HD humanoid, it's a 1HD warrior. IIRC, 1 lvl of warrior is 0.7 CR.
And goblins get some skill bonuses as well, which might account for the 0.06.
Besides, I think the goblin in the MM has more equipment than 1st lvl NPC would allow.
Sorry I can't be more precise (don't have the books, v.4 or anything in front of me).

:)
 

Sorcica said:
Well, the goblin in the MM is not a 1HD humanoid, it's a 1HD warrior. IIRC, 1 lvl of warrior is 0.7 CR.
And goblins get some skill bonuses as well, which might account for the 0.06.
Besides, I think the goblin in the MM has more equipment than 1st lvl NPC would allow.
Sorry I can't be more precise (don't have the books, v.4 or anything in front of me).

:)
I believe they also get +10 on their Speed? At least, they had 30' as Small creatures in the 3.0 MM
 

Hi all! :)

(tried posting this yesterday but my internet connection went down)

Remember that when counting ability scores the average score is 10.5, rather than merely 10. ;)
 

OK, having two campaigns - one low-treasure with two multiclassed characters, the other high-treasure with lots of single-classed, PRCed, high statted characters, I think I'm stretching the 'official' CR rules to the breaking point.

What's the latest version of the KR (Krust Rating) rules, and can someone provide a link so I don't have to go through 25 pages of the thread?

J
 

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