Valley of the Dead: Chapter 2 "Home of the sleepless"

Rufus clenches the hilt of his large blade, grip tightening. His lip curls back in revulsion. He raises his blade high above his head in a reckless-but-ready stance as he cautiously approaches the zombies. "Mind the big thing in the back... 'Twould be best to lure it out and surround it, I think. After dealing with the other zombies."

[sblock=OOC]
Swift action to go to Punishing Stance. Move next to Zinerath. Ready attack against first foe to come into reach (standard 5-ft reach).
Attack is +13 for 2d6+8+1d6 (PS).

AC 16 (-2 due to PS), HP 121/121
Readied Maneuvers: Tactical Strike, Iron Heart Surge, White Raven Tactics, Leading the Attack.
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Zinerath springed backwards, be hide Geryk, with a set of wing beats before then bursting forwards and propelling himself upwards towards the zenith of the barn, directly above the doors, grabbed hold of the roof, whipped himself around and perched himself on top of the barn; he then stood, hunched over and looking down over the barn door. He Grinned and breathed in deeply in anticipation.
[sblock=OoC] Readied action, activate great reach bracers and power attack (5) on anything that advances into an area that he would threaten with the enhanced reach(only a large or larger creature could enter his 15’ potential reach at this point T_T)

fallowed up by an attack of opportunity, as normal, if the creature then move in his newly enlarged threatened area.[/sblock]
 
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The noble elf is shocked by the winged devil's sight, even more so than by the dark ones. Her gaze moves from Thok, over to the priest of Lathander. How could a servant of the holy light be in league with such an abomination? But this had to wait.

"Sûl Alagos!", Lórquelië cries as she calls the storm. Her hands whirl in a twisting move, and a gust flies past the companions.

[sblock=OOC]

Casting Defenestrating Sphere.

If the Zombies are still blocking the way, she hurls it at one of them who blocks the path to the big one. Fort DC 22 or fall prone, another DC 22 Fort save or be hurled 1d8 x 10 feet into the air, suffering adequate falling damage.

If the Zombies are turned or out of the way, the Sphere attacks the big one (no risk of falling prone or be hurled).
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Thok Burst into the barn. His eyes search for the large undead. It was his target, it was his prey. It was dead. Or dead again. "THOK!!!" shouts his battlecry, and charges in. His blade becomes a whirlwind of devastating cuts.

Thok enters in rage, gaining +4STR and CON (+18 hp) and +2 will saves -2 AC (total AC now= 16). He attacks whatever is in front of him first. if he drops something he'll make a cleave attack.
 
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Mei-Ying moves so that she has a clear line of sight into the barn, but otherwise simply casts a simple protection spell, adding a layer of magical power to the wards already in place around her.

(Casting Shield for a phat AC of 30.)
 

Rufus acts quickly and positions himself with a readied blade in hands before most others could react. A heartbeat later, the Radiant Servant displays an elaborate and well made holy symbol to Lathander and channels the Morninglord's power trough himself.

A bright yellow radiance beams out of Geryk's eyes, mouth and skin, and a brilliant wave, seemingly composed of the sun rays that shine trough the cloudy sky during a summer afternoon, washes over his allies and the undead abominations in front of him.

Upon contact with the Zombies, the energy turns them to dust in an instant, leaving naught but a fine grey powder in their place. The large greature growls with a deep, grunting voice, and braces it self for an instant, but it seems to be unaffected by the energy touching it's grey, rotted skin.

The demonic boy laughs with a maniacal grin in his eye and in an instant, propels himself upon the top of the barn.

Meanwhile, the Elven Incantatrix produces a small grey pearl from her pouch and casts a spell, summoning a cloudy gray sphere of whirling air and howling wind that heads straight for the giant undead. It hits the creature with a force that would have swept a smaller being clean off the floor, but the brute is indomitable. The lashing winds manage to peel some of it's rotted flesh off however, though that seems to be far from what is needed to harm the thing.

The brute doesn't seem happy with the pelting and harrassement it has received, and it charges madly at Rufus. The Warblade is ready for it and welcomes it with a ligtning fast stab trough the gut, but it presses on. From above, Zinerath just barely manages to plunge his scythe in the creature's massive, bulging neck. It shrugs off the wounds however, and bites off some meat from Rufus's shoulder, chomping viciously, it's jaw having the strength of vice.

The exotic sorceress bolsters her defences and observes the battle.

The Half-Orc barbarian charges in to aid Rufus, but his sword glances off the side of the creature, it's skin proving tougher than what is expected of such pale, puffy and rotted flesh. The shoulder guards and armbands it possesses help it evade the blow as well.

[sblock=Initiative Order:]Rufus (25)
Geryk (21)
Zinerath (20)
Lórquelië (16)
Large Undead (11)
Mei-Ying (9)
Thok (5)
Zombies (1)[/sblock]

[sblock]For future combat - I want at-a-glance stat blocks for your characters when in combat. Ability scores, saves, active buffs, spells remaining, maneuvers remaining, how much PA you have on, how many AOOs you can make etc. Thank you :D

Note Geryk's Aura of Warding for your Will saves if you are within 10 ft. of him.

The Incantatrix has to list the focus for her spell in her items (costs 100 gp.) and any other foci or expensive material components. Also, other equipment would be useful for her.

Rufus gets hit for 24 damage but manages to connect. Zinerath barely hits, Thok barely misses.

So Rufus is in front of the barn, Zinerath on top. Geryk has line of effect towards the door, so he is some 30-40 feet behind tops. Where are the casters standing? I'll update the map. I want to know where everyone is and what they are looking at.[/sblock]

[sblock=DMs notes]Round 1. Large creature - 38 damage.[/sblock]
 
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Rufus shouts in pain as the jaws clamp down on his shoulder. He struggles and shoves the thing off of him, the wound bleeding profusely. He sidesteps and shifts his feet and body, adopting a more cautious and opportunistic stance. Then his large blade flicks out towards the monster's face as he shouts, "Someone, pair with me on its other side!"

[sblock=OOC]
5-ft step whichever way will get me to a Flanking position faster. Swift to go to Tactics of the Wolf stance (+3 damage for whoever flanks with me). Then Tactical Strike - if it hits, allies adjacent to the target get a free 5-ft step.

Hm... and it seems I forgot to choose my Bard spells. I'll get to work on that...

AC 18 HP 97/121
F +9, R +9, W+4 (+1 vs sleep or paralysis)
STR 20, DEX 14, CON 18, INT 10, WIS 10, CHA 14
AoOs: 1/round; Bardic Music: 0/2 used
Readied Maneuvers: Tactical Strike, Iron Heart Surge, White Raven Tactics, Leading the Attack
Stance: Tactics of the Wolf
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Thok is even more furious when the giant blob of rotten flesh evades his cuts. He takes another set of attacks. The blade connects this time, leaving a huge gash in the creature's abdomen, spilling it's rotten organs. As the creature tries to understand what happened, Thok rises the sword and then sinks it in the left shoulder. The black blade sinks several inches, before Thok jerks it out. The blade is held up again, as the half orc gathers strength for the next blow. "Thok great warrior!"

Second attack is 22 vs AC, forgot to add the attack bonus.
 
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Geryk utters a brief prayer for divine power and calls forth a beam of Searing Light.
The ray of sunlight lances forth from Geryk's palm to strike the large undead searing its flesh. Geryk's eyes flash to Rufus for a moment trying to gauge how badly he is hurt.

[sblock=M&L]If the undead is particularly vulnerable to sunlight the damage should be 9d8 or an additional 9 damage on average if that is easier. Thx[/sblock]

[sblock=Mini Stat block] Is this what you had in mind?
+2 to will saves 10' radius--Aura of Warding

Strength 14 (+2),Dexterity 12 (+1),Constitution 12 (+1),Intelligence 12 (+1),Wisdom 20 (+5) (+2 level) (+2 Periapt),Charisma 15 (+2)

Armor Class: 25 = 10 + 9 [armor] +3[shield] + 1 [dexterity]+1[feat—heavy armor optimization]+1[Ring of Protection]
Touch AC: 12
Flat-footed: 21

Caster Level: 9
Spell DC: 10 + Spell Level + 4 (wis)

Initiative modifier: + 1 = + 1 [dexterity]
Fortitude save: + 8 = 6 [base] + 1 [constitution]+1[armor]
Reflex save: + 5 = 3 [base] + 1 [dexterity] +1[armor]
Will save: + 13 = 6 [base] + 5 [wisdom] +2 [moral: aura of warding—radiant servant su]
Attack (handheld): +8 = 6 [base] + 2 [strength]
Attack (missile): +11 = 6 [base] + 5 [wisdom—zen archery feat]
Grapple check: +8 = 6 [base] + 2 [strength]

0 6, 1st 5+d, 2nd 5+d, 3rd 4+d, 4th 3+d, 5th 2+d
0 Detect Magic x2, Guidance, Mending, Light x2
1st Disrupt Undead (d), Shield of Faith, Protection from Evil, Bless, Updraft (sc), Impede (comp champ)
2nd Heat Metal (d), Spiritual Weapon, Sound Burst, Hold Person, Bear's Endurance, Aid
3rd Searing Light (d), Dispel Magic, Stone Shape, Prayer, Searing Light
4th Fire Shield (d), Healing Spirit (ph2), Restoration, Panacea (sc), Divine Might
5th Flame Strike (d), Righteous Might, Zone of Revelation (sc)
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“Faster Fast!!” Zinerath Cackled Commandingly in Infernal with a breath of foul black mist and a dim crimson glow flaring in his giddy eyes. Then, in an instant, Zinerath swooped down and landed near the brute and began laying into the beast with twisted delight.
he stood with his scythe coiled back and tensed, he was savoring the moment before the fury he was about to unleash. “Heh!” he grinned before, finally, attacking.

[sblock=OoC] Swift action, command activation, move to the flanking postion with Rufus
Note: while moving in this way Zinerath is not subject to AoO, but is limited to half his normal movement.
Note2: do to the size of the beast, and Zinerath’s position, Zinerath can get to any position around the undead thing that dos not require him to move through it and can flank it from the sides ;3

Full round action: full attack on the undead thing, with power attack 5 and an extra attack from Whirling Frenzy.


AC 22 HP 116/116
F +15, R +8, W-2
STR 18, DEX 18, CON 16, INT 16, WIS 10, CHA 12
AoOs: 1/round
Whirling Frenzy: 3rd of 7 rounds
Frenzy: Ready

PS; it's not wise to annoy Zinerath, he can do this twice per around :D[/sblock]
 
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